# Captain cabinet's Clothes list

**URL:** <https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656>\
**Category:** The Drawing Board\
**Created:** [March 31, 2013, 11:23am UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656 "2013-03-31T11:23:02Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Captain\_Cabinet](https://avatars.discourse-cdn.com/v4/letter/c/a88e4f/32.png) [@Captain\_Cabinet](https://discourse.cataclysmdda.org/u/Captain_Cabinet)\
**Post date:** [March 31, 2013, 11:23am UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/1 "2013-03-31T11:23:02Z")

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Hello and welcome, please bear in mind that most of these suggestions are mainly to add depth and flavour to this awesome game. Personally I think the current list of clothes is far too small and uncreative. That being said this is my own list of alterations and a very large list of clothes I think should be added 🙂

Procedurally generated descriptions  
I think clothes should have a procedurally generated descriptions just add depth similar to DF’s random animal descriptions. For example for polo shirt we could have something like…  
“here is a very large red polo shirt on it is a picture of a former president wearing a very silly hat”

Adaptations to current clothes  
Army pants should be replaced by combat fatigues that cover the torso and legs.  
Heels should add a character effect that reduces speed by 40% and adds the stumbles modifier.  
  
Head clothes  
Bowlers hat  
Porkpie hat  
Trilby hat  
General’s hat  
Tricorn hat  
Fedora hat  
Flat cap  
Golden crown  
Silver crown  
Police hat  
Army cap  
Square academic cap  
Veil  
Hood  
Hockey mask  
Halloween mask

Torso Clothes  
Shirt (casual checkered shirt)  
Waistcoat  
Tube top  
Chain mail shirt (made from scrap metal?)  
Leather cuirass  
Corset  
Cape  
Fur cuirass  
Silk shirt  
Dressing gown

Leg Clothes  
Chinos  
Tracksuit pants  
pencil skirt  
Fur greaves  
Fur skirt  
Leather skirt  
Kilt  
Tights  
Silk pants  
Denim shorts  
Denim skirt  
Woollen trousers  
Woollen shorts

Feet Clothes  
Trainers  
Plimsolls

Hand Clothes  
Chainmail gauntlets  
Bracelet  
Opera Gloves  
  
Torso + Legs Clothes  
Tuxedo  
Designer suit  
Combat fatigues (to replace army pants)  
Wedding dress  
Police uniform  
Fireman’s uniform  
Woollen robes  
Cloak  
Catsuit  
Samurai armour  
Ninja clothes  
cheongsam  
Civil war uniform  
Roman Legion armour  
Victorian suit (think 1870s capitalist)  
Soviet uniform

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**Author:** ![Otaku](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/otaku/32/27_2.png) [@Otaku](https://discourse.cataclysmdda.org/u/Otaku)\
**Post date:** [March 31, 2013, 1:00pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/2 "2013-03-31T13:00:50Z")

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I agree wih you. (conditionally).

I think that procedurally generated clothes DF style would be great, but I also think that there should be multiple templates, so that they are not all the same. For example:  
“Here is a very large red polo shirt on it is a picture of a former president wearing a very silly hat”  
“There is a picture of a former president how has a very silly hat, printed on this very large red polo shirt.”  
“A silly hat is being worn by the former president, whose image was embroided on this very large red polo shirt.”

Also, you don’t think that we have enough clothes with monocles, dress shoes, walking sticks, blazers, suits and top hats for the cosplaying gentleman. As for the women there are heels, skirts, dress, purses, and possibly more for the elegant (read dead) cosplaying woman.

But the largest consideration, even if you forget everything else, is balance. You must remember to not overpower/underpower anything with have over 9000 storage space for -10 encumberance. (Numbers are exagurated)

The status effects from clothes is an interesting idea, and one that I support. Like stumbler from heels you can also have things like parkour (which is already programmed) from things like ninja suit or catsuit. I bet the rest of the community is just dying for you to program their ideas into it as well, I wanted to have a elephant suit while wearing a mask of Abe Lincoln or Albert Einstien (jk)

If you are going to take these into the game, good luck.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [March 31, 2013, 4:59pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/3 "2013-03-31T16:59:42Z")

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That’s a lot of clothing items. Would certainly justify a few more stores to organize it all.

Detailed opinions:  
“Square academic cap”=Mortarboard  
Crowns: I take it that these are costume, not real  
Halloween mask: plenty of room for procedural generation here

Exotic clothes (Victorian qualifies) are interesting but I’d hope for some benefit to wearing them. If nothing else, a matching ensemble ought to impress the NPCs.

Fairly confident that I can go to the local army-surplus store & find shirts/pants separately. What’s your reasoning for requiring military-gearing players to wear a one-piece thing rather than the existing army pants?

Are Trainers a reskin of Sneakers? IIRC that’s the British for athletic shoes.

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**Author:** ![Captain\_Cabinet](https://avatars.discourse-cdn.com/v4/letter/c/a88e4f/32.png) [@Captain\_Cabinet](https://discourse.cataclysmdda.org/u/Captain_Cabinet)\
**Post date:** [March 31, 2013, 10:53pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/4 "2013-03-31T22:53:31Z")

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[quote=“KA101, post:3, topic:656”]That’s a lot of clothing items. Would certainly justify a few more stores to organize it all.

Detailed opinions:  
“Square academic cap”=Mortarboard  
Crowns: I take it that these are costume, not real  
Halloween mask: plenty of room for procedural generation here

Exotic clothes (Victorian qualifies) are interesting but I’d hope for some benefit to wearing them. If nothing else, a matching ensemble ought to impress the NPCs.

Fairly confident that I can go to the local army-surplus store & find shirts/pants separately. What’s your reasoning for requiring military-gearing players to wear a one-piece thing rather than the existing army pants?

Are Trainers a reskin of Sneakers? IIRC that’s the British for athletic shoes.[/quote]

Currently there are no Military shirts, so I’m up for adding that as an alternative to replacing military pants with full body combat fatigues.  
As far as trainers go I’m British so I thought they were different things from sneakers which I assumed were sporty gym shoes.

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**Author:** ![Captain\_Cabinet](https://avatars.discourse-cdn.com/v4/letter/c/a88e4f/32.png) [@Captain\_Cabinet](https://discourse.cataclysmdda.org/u/Captain_Cabinet)\
**Post date:** [March 31, 2013, 10:54pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/5 "2013-03-31T22:54:55Z")

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[quote=“Otaku, post:2, topic:656”]I agree wih you. (conditionally).

I think that procedurally generated clothes DF style would be great, but I also think that there should be multiple templates, so that they are not all the same. For example:  
“Here is a very large red polo shirt on it is a picture of a former president wearing a very silly hat”  
“There is a picture of a former president how has a very silly hat, printed on this very large red polo shirt.”  
“A silly hat is being worn by the former president, whose image was embroided on this very large red polo shirt.”

Also, you don’t think that we have enough clothes with monocles, dress shoes, walking sticks, blazers, suits and top hats for the cosplaying gentleman. As for the women there are heels, skirts, dress, purses, and possibly more for the elegant (read dead) cosplaying woman.

But the largest consideration, even if you forget everything else, is balance. You must remember to not overpower/underpower anything with have over 9000 storage space for -10 encumberance. (Numbers are exagurated)

The status effects from clothes is an interesting idea, and one that I support. Like stumbler from heels you can also have things like parkour (which is already programmed) from things like ninja suit or catsuit. I bet the rest of the community is just dying for you to program their ideas into it as well, I wanted to have a elephant suit while wearing a mask of Abe Lincoln or Albert Einstien (jk)

If you are going to take these into the game, good luck.[/quote]

Thank you 🙂 but,  
I have no idea how to code XD

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [April 2, 2013, 12:26am UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/6 "2013-04-02T00:26:14Z")

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[quote=“Captain Cabinet, post:4, topic:656”][quote=“KA101, post:3, topic:656”]That’s a lot of clothing items. Would certainly justify a few more stores to organize it all.

Detailed opinions:  
“Square academic cap”=Mortarboard  
Crowns: I take it that these are costume, not real  
Halloween mask: plenty of room for procedural generation here

Exotic clothes (Victorian qualifies) are interesting but I’d hope for some benefit to wearing them. If nothing else, a matching ensemble ought to impress the NPCs.

Fairly confident that I can go to the local army-surplus store & find shirts/pants separately. What’s your reasoning for requiring military-gearing players to wear a one-piece thing rather than the existing army pants?

Are Trainers a reskin of Sneakers? IIRC that’s the British for athletic shoes.[/quote]

Currently there are no Military shirts, so I’m up for adding that as an alternative to replacing military pants with full body combat fatigues.  
As far as trainers go I’m British so I thought they were different things from sneakers which I assumed were sporty gym shoes.[/quote]  
I’m going from memory of Red Dwarf, so hardly the best reference source. “Sneakers”, at least as far as I’d know, is a catch-all term for athletic shoes, without regard to the specific use. They’d probably work out OK on a gym floor–cleats, etc aren’t sneakers.

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**Author:** ![Zordelraak](https://avatars.discourse-cdn.com/v4/letter/z/fbc32d/32.png) [@Zordelraak](https://discourse.cataclysmdda.org/u/Zordelraak)\
**Post date:** [April 2, 2013, 5:02pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/7 "2013-04-02T17:02:19Z")

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Daypack: 0 encumbrance. 20 storage. Covers Torso.  
Description: Small backpack usually used for travelling over small distances.  
“Hoarder” backpack: 3/4 encumbrance. ~200 storage. Covers Torso  
Description: Large(Huge) Backpack used when travelling over large distances, quite bulky and hard to move in.  
Leather armor: consists of gloves, boots, cuirass, leggins, mask, helmet, arm guards(implemented in cuirass?).  
all items give you 0 enc and 0 storage, decent protection against damage. Must be crafted  
Spiked gloves: deal additional damage while unarmed, enc 1.

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**Author:** ![Sikandar](https://avatars.discourse-cdn.com/v4/letter/s/a183cd/32.png) [@Sikandar](https://discourse.cataclysmdda.org/u/Sikandar)\
**Post date:** [July 3, 2013, 3:22am UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/8 "2013-07-03T03:22:07Z")

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A fedora would go nicely with my trenchcoat, cargo pants, and fingerless gloves

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**Author:** ![Earlo](https://avatars.discourse-cdn.com/v4/letter/e/91b2a8/32.png) [@Earlo](https://discourse.cataclysmdda.org/u/Earlo)\
**Post date:** [July 3, 2013, 2:09pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/9 "2013-07-03T14:09:30Z")

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> [@Sikandar](#):
>
> A fedora would go nicely with my trenchcoat, cargo pants, and fingerless gloves

you get +5 morale if you have “atheist” (needs to be modded in) gives just trait while wearing fedora.

Also, reduced NPC hostility from matching clothing would be great, i want a reason to prance around in Victorian dress in wasteland.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [July 3, 2013, 5:32pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/10 "2013-07-03T17:32:46Z")

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I like most ideas except for historic stuff.

Combat fatigues are a good idea, but army pants and military shirts should stay too. Simply, make fatigues a 2 in one.

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**Author:** ![darth\_servo](https://avatars.discourse-cdn.com/v4/letter/d/e79b87/32.png) [@darth\_servo](https://discourse.cataclysmdda.org/u/darth_servo)\
**Post date:** [July 3, 2013, 5:56pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/11 "2013-07-03T17:56:58Z")

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I’d like to see something like a camelbak marathoner vest or some other sensible method for carrying water without it being cumbersome.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [September 12, 2013, 12:39pm UTC](https://discourse.cataclysmdda.org/t/captain-cabinets-clothes-list/656/12 "2013-09-12T12:39:32Z")

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Can we at least have a regular long-sleeved shirt?
