# Can't aim at a metal door with a rocket launcher

**URL:** <https://discourse.cataclysmdda.org/t/cant-aim-at-a-metal-door-with-a-rocket-launcher/15525>\
**Category:** The Garage\
**Created:** [May 19, 2018, 6:33pm UTC](https://discourse.cataclysmdda.org/t/cant-aim-at-a-metal-door-with-a-rocket-launcher/15525 "2018-05-19T18:33:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![latogato](https://avatars.discourse-cdn.com/v4/letter/l/b9bd4f/32.png) [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Post date:** [May 19, 2018, 6:33pm UTC](https://discourse.cataclysmdda.org/t/cant-aim-at-a-metal-door-with-a-rocket-launcher/15525/1 "2018-05-19T18:33:03Z")

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First, i love the ranged weapon rebalance, finally i can hit something more than two meters away. But i miss a small but important feature, we should be able to target tiles. Now i can hit a zombie soldier 8 tiles away with a rocket launcher, but to hit a metal door at the same distance is an impossible feat, because i can’t aim at it.

This is a very unhealthy in the narrow passages of the science labs. Please let us aim tiles when there is no valid target.
