# Cancel sign tiles

**URL:** <https://discourse.cataclysmdda.org/t/cancel-sign-tiles/10910>\
**Category:** The Garage\
**Created:** [November 22, 2015, 3:26am UTC](https://discourse.cataclysmdda.org/t/cancel-sign-tiles/10910 "2015-11-22T03:26:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![crumist](https://avatars.discourse-cdn.com/v4/letter/c/5e9695/32.png) [@crumist](https://discourse.cataclysmdda.org/u/crumist)\
**Post date:** [November 22, 2015, 3:26am UTC](https://discourse.cataclysmdda.org/t/cancel-sign-tiles/10910/1 "2015-11-22T03:26:06Z")

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When I played previously, vehicles were mostly composed of tiles that look like cancel signs for whatever reason. This didn’t get in the way of gameplay so I haven’t bothered to do anything about it. I have come across my first road bridge, however and every tile of the bridge is a cancel sign. In addition, vehicles and mobs on the bridge “lag” and duplicate themselves as I move my character. This is extremely disorienting, and difficult to cross, and given the way my current world generated very much hindering my movement.

Is there a fix for the graphical errors I have described? Im playing v0.c Cooper on a Windows 7 x64 machine.

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**Author:** ![CIB](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cib/32/903_2.png) [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Post date:** [November 22, 2015, 10:06am UTC](https://discourse.cataclysmdda.org/t/cancel-sign-tiles/10910/2 "2015-11-22T10:06:07Z")

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Which tileset are you using?

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**Author:** ![crumist](https://avatars.discourse-cdn.com/v4/letter/c/5e9695/32.png) [@crumist](https://discourse.cataclysmdda.org/u/crumist)\
**Post date:** [November 22, 2015, 7:20pm UTC](https://discourse.cataclysmdda.org/t/cancel-sign-tiles/10910/3 "2015-11-22T19:20:43Z")

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I was using whatever the default was. I didn’t realize that the game came loaded with a whole bunch of tilesets, so of course I switched it back to familiar ASCII, haha. Problem solved
