# Can CBM: Toolkit start fires?

**URL:** <https://discourse.cataclysmdda.org/t/can-cbm-toolkit-start-fires/6372>\
**Category:** The Bunker\
**Created:** [June 2, 2014, 8:39pm UTC](https://discourse.cataclysmdda.org/t/can-cbm-toolkit-start-fires/6372 "2014-06-02T20:39:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![xpyder](https://avatars.discourse-cdn.com/v4/letter/x/e8c25b/32.png) [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Post date:** [June 2, 2014, 8:39pm UTC](https://discourse.cataclysmdda.org/t/can-cbm-toolkit-start-fires/6372/1 "2014-06-02T20:39:46Z")

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It can be used to boil water and weld steel, it seems like it should be able to start fires too

If not, is there any plan to allow this? I know it’s borderline op as is, but at the stage you normally get it lighters are a dime a dozen, and for the classes that start with it, it can already be used to boil water anyways.

I saw a discussion somewhere suggesting turning it into an active mod that replaces your hand with a toolkit (like what the monoblade does, though possibly retracting it automatically if you run out of energy) which would allow this, provide a very slight nerf to help balance it’s power, and would fit lore wise with the mod.

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**Author:** ![jimboblordofeskimos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jimboblordofeskimos/32/2_2.png) [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Post date:** [June 2, 2014, 8:53pm UTC](https://discourse.cataclysmdda.org/t/can-cbm-toolkit-start-fires/6372/2 "2014-06-02T20:53:11Z")

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There is a mini flamethrower cbm that can be used to start fires.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 2, 2014, 11:41pm UTC](https://discourse.cataclysmdda.org/t/can-cbm-toolkit-start-fires/6372/3 "2014-06-02T23:41:27Z")

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[quote=“xpyder, post:1, topic:6372”]It can be used to boil water and weld steel, it seems like it should be able to start fires too

If not, is there any plan to allow this? I know it’s borderline op as is, but at the stage you normally get it lighters are a dime a dozen, and for the classes that start with it, it can already be used to boil water anyways.

I saw a discussion somewhere suggesting turning it into an active mod that replaces your hand with a toolkit (like what the monoblade does, though possibly retracting it automatically if you run out of energy) which would allow this, provide a very slight nerf to help balance it’s power, and would fit lore wise with the mod.[/quote]

The toolkit includes soldering and hotplate attachments. I suppose those could ignite things, but yeah, the CBM flamethrower gets that job.
