# (c50678d) Zombie scientist manhack spawning

**URL:** https://discourse.cataclysmdda.org/t/c50678d-zombie-scientist-manhack-spawning/9323
**Category:** The Garage
**Created:** [April 4, 2015, 7:27am UTC](https://discourse.cataclysmdda.org/t/c50678d-zombie-scientist-manhack-spawning/9323 "2015-04-04T07:27:38Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![vulkans](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vulkans/32/46_2.png) [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)
#### Post date: [April 4, 2015, 7:27am UTC](https://discourse.cataclysmdda.org/t/c50678d-zombie-scientist-manhack-spawning/9323/1 "2015-04-04T07:27:38Z")

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Unless this was a recent intended change- zombie scientists appear to be invoking their manhack spawn ability strangely (I assume it’s happening even if they can’t see the player and/or with very little cool down), resulting in rooms full of manhacks. It’s especially pronounced in science labs.

A screenshot of this:  
[![](http://i.imgur.com/bakbQnA.jpg) ](http://i.imgur.com/bakbQnA.jpg)

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### Author: ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)
#### Post date: [April 4, 2015, 7:34am UTC](https://discourse.cataclysmdda.org/t/c50678d-zombie-scientist-manhack-spawning/9323/2 "2015-04-04T07:34:49Z")

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Known, a cap on manhack number per scientist has been suggested.
