# Butchering results

**URL:** https://discourse.cataclysmdda.org/t/butchering-results/10011
**Category:** The Drawing Board
**Created:** [July 8, 2015, 4:58am UTC](https://discourse.cataclysmdda.org/t/butchering-results/10011 "2015-07-08T04:58:56Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Survivor\_Kane](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/survivor_kane/32/336_2.png) [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)
#### Post date: [July 8, 2015, 4:58am UTC](https://discourse.cataclysmdda.org/t/butchering-results/10011/1 "2015-07-08T04:58:56Z")

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Change butchering to give items from a list loaded from an item groups file, so that mods can add items to corpses and allow a greater array of options.

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [July 8, 2015, 8:56am UTC](https://discourse.cataclysmdda.org/t/butchering-results/10011/2 "2015-07-08T08:56:12Z")

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Item group alone wouldn’t be enough, because of how skill/tools/stats dictate loss at butchery. It would require something new, like item groups+counts+loss threshold.

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### Author: ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)
#### Post date: [July 8, 2015, 2:41pm UTC](https://discourse.cataclysmdda.org/t/butchering-results/10011/3 "2015-07-08T14:41:43Z")

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Item group could specify a max return, then butchering could roll a percentage of that max?
