# Building mods that were mainlined?

**URL:** https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046
**Category:** The Garage
**Created:** [February 28, 2018, 6:31pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046 "2018-02-28T18:31:06Z")
**Posts on this page:** 9
**Page:** 1

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### Author: ![NuG](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nug/32/7057_2.png) [@NuG](https://discourse.cataclysmdda.org/u/NuG)
#### Post date: [February 28, 2018, 6:31pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/1 "2018-02-28T18:31:06Z")

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I noticed some of the building I thought were from mods are now in the main game. Does anyone know which mods or buildings were mainlined in the last year or so?  
I thought storage units, art gallery, and dispensary were from a mod, but I did not add any building mods in this current run I am doing, but they are still in, which is why I ask.

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### Author: ![Beetlecat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beetlecat/32/1305_2.png) [@Beetlecat](https://discourse.cataclysmdda.org/u/Beetlecat)
#### Post date: [February 28, 2018, 6:44pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/2 "2018-02-28T18:44:37Z")

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I keep thinking I’m going to start doing some research and restart this kind of post/topic to maintain the “current status” of mods as a resource to new and returning players:

> [@A Mod List](https://discourse.cataclysmdda.org/t/a-mod-list/11106):
>
> This list was inspired by data I dug out of the recent survey results, player’s submissions are in the POPULAR section and all work with the latest experimental, unless tagged otherwise. The LAB WORK section contains mods from the first 12 pages of lab posts, which goes back roughly 1 1/2 years. [hr] [b]/!\ BACK YOUR SAVES UP BEFORE TRYING ANY OF THESE OUT /![/b] [hr] -= POPULAR =- Poll Results are in! [ul][li][Building Editor](http://smf.cataclysmdda.com/index.php?topic=11257.msg248705#msg248705) by vache - Utility[/li] [li][CDDA Game Launcher and Updater](http://smf.cataclysmdda.com/index.php?topic=11895.msg262675#msg262675) by rr…

It seems like enough of us are not sure what’s in, what’s out, what’s been depreciated, etc. to make it worth-while to compile this. Maybe this kind of thing gets done every year or so… 😉

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [February 28, 2018, 8:36pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/3 "2018-02-28T20:36:39Z")

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# What was mainlined:

- Mansion mapgen from Mansion Upgrade Project (see [http://smf.cataclysmdda.com/index.php?topic=13630.0](http://smf.cataclysmdda.com/index.php?topic=13630.0));
- Extended Buildings mod from [http://smf.cataclysmdda.com/index.php?topic=8579.0;](http://smf.cataclysmdda.com/index.php?topic=8579.0;)
- Small town buildings from [http://smf.cataclysmdda.com/index.php?topic=14434.0;](http://smf.cataclysmdda.com/index.php?topic=14434.0;)
- Parks and recreation buildings from [http://smf.cataclysmdda.com/index.php?topic=12533.0](http://smf.cataclysmdda.com/index.php?topic=12533.0).

# What was not mainlined:

- Small town buildings were mainlined without `pet_store` and `zoo` due to troubles with monster spawn groups. It is very likely I will add these two buildings later;
- There are only three variants of mansion overmap specials, which do not utilize all of the added overmap terrains.

* * *

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/22072>

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/22054>

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/22052>

[https://github.com/CleverRaven/Cataclysm-DDA/pull/22049](https://github.com/CleverRaven/Cataclysm-DDA/pull/22049)

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [February 28, 2018, 8:39pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/4 "2018-02-28T20:39:33Z")

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I am also interested in mainlining some parts of Overmap Rebalancing - [Overmap Rebalancing - Update (2016-11-29)](https://discourse.cataclysmdda.org/t/overmap-rebalancing-update-2016-11-29/11725).

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### Author: ![NuG](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nug/32/7057_2.png) [@NuG](https://discourse.cataclysmdda.org/u/NuG)
#### Post date: [February 28, 2018, 8:53pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/5 "2018-02-28T20:53:48Z")

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Awesome and very informative. I definitely appreciate the work you put in! 😁

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### Author: ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)
#### Post date: [March 1, 2018, 1:29am UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/6 "2018-03-01T01:29:14Z")

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I encourage you to do so, if you have the time. I no longer have a pc nor the time to keep up with things to maintain my list. If you need my permission to take over the list, you have it.  
I miss spending time on the site chatting n puzzling out ways to bring old mods back for a version or two. Have fun!

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### Author: ![NuG](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nug/32/7057_2.png) [@NuG](https://discourse.cataclysmdda.org/u/NuG)
#### Post date: [March 1, 2018, 4:20pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/7 "2018-03-01T16:20:54Z")

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Yeah that would be awesome of you Beetlecat, I know I would reference the list quite often.

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### Author: ![Beetlecat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beetlecat/32/1305_2.png) [@Beetlecat](https://discourse.cataclysmdda.org/u/Beetlecat)
#### Post date: [March 1, 2018, 6:44pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/8 "2018-03-01T18:44:18Z")

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Ah! Thank you for this summary.

It looks like I’m slightly out-of-date since I’m still using Small Town Building Pack (I have a Zoo in my current world) – I’m assuming the mod just overrides/supplants any duplicate entities in the mainline code?

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### Author: ![nerosshadow](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nerosshadow/32/5827_2.png) [@nerosshadow](https://discourse.cataclysmdda.org/u/nerosshadow)
#### Post date: [June 15, 2019, 9:32pm UTC](https://discourse.cataclysmdda.org/t/building-mods-that-were-mainlined/15046/9 "2019-06-15T21:32:07Z")

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Thats my guess, removing mods for testing.  
Still wondering if anyone is keeping better track of such things.
