# (Build 9269) game crashed when killing zombies atop of chair

**URL:** <https://discourse.cataclysmdda.org/t/build-9269-game-crashed-when-killing-zombies-atop-of-chair/21360>\
**Category:** The Garage\
**Created:** [September 16, 2019, 5:16pm UTC](https://discourse.cataclysmdda.org/t/build-9269-game-crashed-when-killing-zombies-atop-of-chair/21360 "2019-09-16T17:16:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ricky\_Van](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ricky_van/32/4666_2.png) [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Post date:** [September 16, 2019, 5:16pm UTC](https://discourse.cataclysmdda.org/t/build-9269-game-crashed-when-killing-zombies-atop-of-chair/21360/1 "2019-09-16T17:16:53Z")

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so in experimental build 9269, using MSX Deadpeople tileset, im just walking around the city until i found a FEMA camp, i decided to loot the camp but didn’t expect so many zombies inside so i got overwhelmed and has to defend myself using golf stick. and then the game crashed after i killed a zombie that is sitting on top of chair tile.

i can’t get a screenshot of the error but i remember the error log says st12system\_error.

tileset handling problem or development bug?
