# Bugs in experimental

**URL:** <https://discourse.cataclysmdda.org/t/bugs-in-experimental/11883>\
**Category:** The Garage\
**Created:** [May 18, 2016, 12:12am UTC](https://discourse.cataclysmdda.org/t/bugs-in-experimental/11883 "2016-05-18T00:12:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pingpong](https://avatars.discourse-cdn.com/v4/letter/p/4bbf92/32.png) [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Post date:** [May 18, 2016, 12:12am UTC](https://discourse.cataclysmdda.org/t/bugs-in-experimental/11883/1 "2016-05-18T00:12:55Z")

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Not sure if these were fixed, but I was playing maybe around 4700, and there were a few bugs:

Triffid (or fungal, don’t remember) zombies would sometimes turn into themselves or something, not game breaking.

Wheels could not be removed nor added to vehicles.

If one reloaded a battery object from a nearby storage like a trunk, and the pile was not big enough to fill the device, the pile would remain. Was easy to duplicate almost 400 batteries at a time by unloading/reloading batteries.

Not a bug I assume, but doors to hallways in the labs can intersect rooms. I can open a hall door and die to a turret QQ

Edit: Also for a message error, not a bug: Applying an ergonomic grip uses the term “weapon” when it says “X is not a weapon.” I’m pretty sure a broadsword is a weapon. Firearm would be a better choice of words.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [May 18, 2016, 7:08am UTC](https://discourse.cataclysmdda.org/t/bugs-in-experimental/11883/2 "2016-05-18T07:08:48Z")

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> [@pingpong](#):
>
> If one reloaded a battery object from a nearby storage like a trunk, and the pile was not big enough to fill the device, the pile would remain. Was easy to duplicate almost 400 batteries at a time by unloading/reloading batteries.

Pretty sure that was fixed
