# Bug with items having charges when they shouldn't

**URL:** https://discourse.cataclysmdda.org/t/bug-with-items-having-charges-when-they-shouldnt/21162
**Category:** The Garage
**Created:** [August 26, 2019, 4:57pm UTC](https://discourse.cataclysmdda.org/t/bug-with-items-having-charges-when-they-shouldnt/21162 "2019-08-26T16:57:51Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Heartwawy](https://avatars.discourse-cdn.com/v4/letter/h/ce73a5/32.png) [@Heartwawy](https://discourse.cataclysmdda.org/u/Heartwawy)
#### Post date: [August 26, 2019, 4:57pm UTC](https://discourse.cataclysmdda.org/t/bug-with-items-having-charges-when-they-shouldnt/21162/1 "2019-08-26T16:57:51Z")

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I added mods to an existing world and I think that they generated items with charges when they shouldn’t have. For example,

Debug: item FMCNote was loaded with charges, but can not have any!  
Function: void item::io(Archives&) [with Archive = io::JsonObjectInputArchive]  
File: src/savegame\_json.cpp  
Line: 2150

I tried to delete the mods that I added, but no dice. I have no idea how to fix this and, being the brainlet I am, have no backups to run back to. Please advise.

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### Author: ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)
#### Post date: [August 27, 2019, 4:26am UTC](https://discourse.cataclysmdda.org/t/bug-with-items-having-charges-when-they-shouldnt/21162/2 "2019-08-27T04:26:47Z")

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You can safely ignore this, I find that it goes away after awhile. And then I’ll be wandering around another day and it’ll pop up again. Really doesn’t seem to affect anything that I’ve noticed.
