# Bug with disarmin traps

**URL:** <https://discourse.cataclysmdda.org/t/bug-with-disarmin-traps/745>\
**Category:** The Garage\
**Created:** [April 9, 2013, 8:21am UTC](https://discourse.cataclysmdda.org/t/bug-with-disarmin-traps/745 "2013-04-09T08:21:39Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [April 9, 2013, 8:21am UTC](https://discourse.cataclysmdda.org/t/bug-with-disarmin-traps/745/1 "2013-04-09T08:21:39Z")

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The results for a trap disarm and setting it off are reversed. For an example if you set off a crossbow trap you get a crossbow, a string, and crossbow bolts. Whereas if disarmed it all you would get is the crossbow and a string. Also you get metal bolts from any crossbow trap, even if it was made from wooden bolts.

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**Author:** ![AerialK7](https://avatars.discourse-cdn.com/v4/letter/a/dec6dc/32.png) [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Post date:** [April 9, 2013, 8:28am UTC](https://discourse.cataclysmdda.org/t/bug-with-disarmin-traps/745/2 "2013-04-09T08:28:25Z")

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im pretty sure that happened in 0.3 and 0.2 too. Its not a huge deal, because you can just throw a can or something in the trap set it off and get the bolts instead of none.

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [April 10, 2013, 8:13am UTC](https://discourse.cataclysmdda.org/t/bug-with-disarmin-traps/745/3 "2013-04-10T08:13:06Z")

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It’s still a bug and it doesn’t seem to me like one that should be terribly hard to fix.
