# \[BUG\] Vehicle tile bug at cataclysmdda-0.E-Windows\_x64-Tiles-b10684

**URL:** <https://discourse.cataclysmdda.org/t/bug-vehicle-tile-bug-at-cataclysmdda-0-e-windows-x64-tiles-b10684/23725>\
**Category:** The Garage\
**Created:** [May 23, 2020, 4:11am UTC](https://discourse.cataclysmdda.org/t/bug-vehicle-tile-bug-at-cataclysmdda-0-e-windows-x64-tiles-b10684/23725 "2020-05-23T04:11:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![cataclysmdda](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cataclysmdda/32/8814_2.png) [@cataclysmdda](https://discourse.cataclysmdda.org/u/cataclysmdda)\
**Post date:** [May 23, 2020, 4:11am UTC](https://discourse.cataclysmdda.org/t/bug-vehicle-tile-bug-at-cataclysmdda-0-e-windows-x64-tiles-b10684/23725/1 "2020-05-23T04:11:54Z")

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DEBUG : invalid terrain id “door\_trunk”

FUNCTION : int\_id generic\_factory::convert(const string\_id&, const int\_id&) const [with T = ter\_t]  
FILE : src/generic\_factory.h  
LINE : 404

When the @ character steps into any vehicle tile the error screen shows up.

 ![Untitled-1](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/2/2433f9eeade95d73441fe83889b5827256405609.png)

2020-05-27  
It’s still a bug at Cataclysm-DDA experimental build #10695

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [May 23, 2020, 10:13am UTC](https://discourse.cataclysmdda.org/t/bug-vehicle-tile-bug-at-cataclysmdda-0-e-windows-x64-tiles-b10684/23725/2 "2020-05-23T10:13:23Z")

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> <https://github.com/CleverRaven/Cataclysm-DDA/issues/40385>
>
> Describe the bug
> Movement-slowing vehicle tiles results in invalid terrain id error upon moving to/off the tile.
> Steps To Reproduce
> Move into a movement-slowing...
