# Bug/exploit - carrying long objects inside inappropriate containers (+ object cloning?)

**URL:** <https://discourse.cataclysmdda.org/t/bug-exploit-carrying-long-objects-inside-inappropriate-containers-object-cloning/25253>\
**Category:** The Garage\
**Created:** [November 12, 2020, 11:12pm UTC](https://discourse.cataclysmdda.org/t/bug-exploit-carrying-long-objects-inside-inappropriate-containers-object-cloning/25253 "2020-11-12T23:12:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Victor](https://avatars.discourse-cdn.com/v4/letter/v/3e96dc/32.png) [@Victor](https://discourse.cataclysmdda.org/u/Victor)\
**Post date:** [November 13, 2020, 8:17am UTC](https://discourse.cataclysmdda.org/t/bug-exploit-carrying-long-objects-inside-inappropriate-containers-object-cloning/25253/2 "2020-11-13T08:17:58Z")

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check these github issues and old forum topic:

> <https://github.com/CleverRaven/Cataclysm-DDA/issues/45315>
>
> \# Describe the bug
> 
> Character have no inventory space and takes "scabbard with… saber" from vehicle; subsequent game dialogs suggest to wear/wield scabbard, and then draw saber from scabbard; finally, character wielding saber (duplicated), but vehicle contains "scabbard with saber" (original saber), not empty scabbard.
> 
> \# Steps To Reproduce
> 
> 1. prepare shopping cart with "back scabbard with electrified saber" in it (saber is loaded with medium battery, high capacity);
> 2. get "back scabbard with electrified saber" by a character with no inventory space;
> 3. in dialog "not enough capacity to stash..", with options: wield saber, wear scabbard - select wield;
> 4. in dialog: draw from electrified saber (back scabbard)? Yes, no - select Yes
> 5. in dialog "use electrified saber (back scabbard)", options: sheath, draw - select draw
> 6. check character and shopping cart - character is wielding electrified saber, and shopping cart contains "scabbard with saber"
> 
> \# Expected behavior
> 
> Scabbard in vehicle basket should contain empty scabbard.
> (or as an option, empty scabbard should be placed on character tile)
> 
> \# Screenshots
> !\[CDDA\_bug\_saber-2\](https://user-images.githubusercontent.com/16246933/98517182-2fe5b280-2276-11eb-9d99-f0769ec020ff.png)
> 
> \# Versions and configuration
> - OS: Windows 10
> - Game Version: 0.E-7424-gcbcf5fd
> - Graphics version: Tiles
> - Ingame language: Russian +changed to partial Ukrainian translation with most strings not yet translated
> - Mods loaded: dda, no\_npc\_food, package\_bionic\_professions
> 
> \# Additional context
> \- save file provided
> \[Item\_duplication\_by\_wielding\_scabbard\_and\_then\_drawing\_saber\_from\_it.zip\](https://github.com/CleverRaven/Cataclysm-DDA/files/5508928/Item\_duplication\_by\_wielding\_scabbard\_and\_then\_drawing\_saber\_from\_it.zip)

> <https://github.com/CleverRaven/Cataclysm-DDA/issues/43174>
>
> \# Describe the bug
> 
> 
> Tool belt item draw clones item it contains to player in…ventory, original item remains in tool belt pocket.
> 
> \# Steps To Reproduce
> 1. Insert an item into tool belt.
> 2. Drop the tool belt.
> 3. Apply the tool belt from the ground, select "Draw tool or blade" option.
> 4. An item appears in player inventory, tool belt still contains the item.

> [@Weapon containers can be used to clone weapons and rock forge doesn't use coal](https://discourse.cataclysmdda.org/t/weapon-containers-can-be-used-to-clone-weapons-and-rock-forge-doesnt-use-coal/24781):
>
> Hi. Noticed a couple of bugs that are actually beneficial to the player but should be corrected nevertheless. If you try put on a weapon container with a weapon inside (e.g. spear strap with naginata) directly from floor without picking it up first into your inventory AND do it using W command AND you don’t have enough space in your inventory for the weapon, the game asks if you want to Draw the weapon. If you choose the option to draw in both of the successive dialogues, the weapon is actua…

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_[View the full topic](https://discourse.cataclysmdda.org/t/bug-exploit-carrying-long-objects-inside-inappropriate-containers-object-cloning/25253)._
