# Broken eyebot/police bot bug?

**URL:** https://discourse.cataclysmdda.org/t/broken-eyebot-police-bot-bug/5591
**Category:** The Garage
**Created:** [March 25, 2014, 3:13pm UTC](https://discourse.cataclysmdda.org/t/broken-eyebot-police-bot-bug/5591 "2014-03-25T15:13:58Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![terroroid](https://avatars.discourse-cdn.com/v4/letter/t/c5a1d2/32.png) [@terroroid](https://discourse.cataclysmdda.org/u/terroroid)
#### Post date: [March 25, 2014, 3:13pm UTC](https://discourse.cataclysmdda.org/t/broken-eyebot-police-bot-bug/5591/1 "2014-03-25T15:13:58Z")

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when i kill an eyebot or police bot, they drop random drops plus the broken counterpart  
this particular broken counterpart cannot be disassembled or butchered (the item on foot can be disassembled as of expermental build ver; ddf211c

dunno if this is intended or a bug, the broken manhack seems fine (can be “butchered” and disassembled)

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [March 25, 2014, 4:12pm UTC](https://discourse.cataclysmdda.org/t/broken-eyebot-police-bot-bug/5591/2 "2014-03-25T16:12:02Z")

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bug or missing feature, they just need dissasembly recipes.

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### Author: ![terroroid](https://avatars.discourse-cdn.com/v4/letter/t/c5a1d2/32.png) [@terroroid](https://discourse.cataclysmdda.org/u/terroroid)
#### Post date: [March 26, 2014, 12:58am UTC](https://discourse.cataclysmdda.org/t/broken-eyebot-police-bot-bug/5591/3 "2014-03-26T00:58:13Z")

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thanks for the reply

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### Author: ![nonymous](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nonymous/32/281_2.png) [@nonymous](https://discourse.cataclysmdda.org/u/nonymous)
#### Post date: [March 26, 2014, 9:06pm UTC](https://discourse.cataclysmdda.org/t/broken-eyebot-police-bot-bug/5591/4 "2014-03-26T21:06:41Z")

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I noticed this too, glad it’s been reported!
