# Bridge heads seem a bit incomplete

**URL:** <https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148>\
**Category:** The Garage\
**Created:** [July 12, 2020, 8:36am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148 "2020-07-12T08:36:36Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 13, 2020, 1:56am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148/4 "2020-07-13T01:56:41Z")

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> [@Tyranork](#):
>
> can land vehicles traverse z-slopes now?

Yes, since about 10 days…:

> [@Turning off zlevels option on the latest experimental is gone](https://discourse.cataclysmdda.org/t/turning-off-zlevels-option-on-the-latest-experimental-is-gone/24088/7):
>
> z-levels are stable, and [https://github.com/CleverRaven/Cataclysm-DDA/pull/41135](https://github.com/CleverRaven/Cataclysm-DDA/pull/41135) doesn’t work with z-levels disabled and I refuse to maintain two different versions of bridges, one that is awesome and one that is pathetic. Now that ground vehicles can go up and down ramps, there is space for a lot of new features, like highway overpasses, hills, and possibly railroads.

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