# Bridge heads seem a bit incomplete

**URL:** <https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148>\
**Category:** The Garage\
**Created:** [July 12, 2020, 8:36am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148 "2020-07-12T08:36:36Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Avalon](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Post date:** [July 12, 2020, 8:36am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148/1 "2020-07-12T08:36:36Z")

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![a bridge too far](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/8/8af5a8492970bdbb93e26d5a3d458a57227532a4.png)

Something tells me, and the motorcycle i just lost, that bridges are not quite safe anymore.

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**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [July 12, 2020, 9:17am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148/2 "2020-07-12T09:17:53Z")

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It’s a bug and the issue is already on github.

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**Author:** ![Tyranork](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tyranork/32/7808_2.png) [@Tyranork](https://discourse.cataclysmdda.org/u/Tyranork)\
**Post date:** [July 13, 2020, 1:51am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148/3 "2020-07-13T01:51:22Z")

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wait, wait a sec  
Is that a up slope I see? can land vehicles traverse z-slopes now?

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 13, 2020, 1:56am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148/4 "2020-07-13T01:56:41Z")

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> [@Tyranork](#):
>
> can land vehicles traverse z-slopes now?

Yes, since about 10 days…:

> [@Turning off zlevels option on the latest experimental is gone](https://discourse.cataclysmdda.org/t/turning-off-zlevels-option-on-the-latest-experimental-is-gone/24088/7):
>
> z-levels are stable, and [https://github.com/CleverRaven/Cataclysm-DDA/pull/41135](https://github.com/CleverRaven/Cataclysm-DDA/pull/41135) doesn’t work with z-levels disabled and I refuse to maintain two different versions of bridges, one that is awesome and one that is pathetic. Now that ground vehicles can go up and down ramps, there is space for a lot of new features, like highway overpasses, hills, and possibly railroads.

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**Author:** ![Tyranork](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tyranork/32/7808_2.png) [@Tyranork](https://discourse.cataclysmdda.org/u/Tyranork)\
**Post date:** [July 13, 2020, 1:58am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148/5 "2020-07-13T01:58:47Z")

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lol daaamn, I’ve been out of the community for about a few weeks now, been waiting on the new inventory system to get debugged. Apparently I’ve missed some pretty major updates.  
This changes the entire core of vehicles design, and base design. Insanity I say. Pure insanity. I love it

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**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [July 13, 2020, 2:24am UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148/6 "2020-07-13T02:24:02Z")

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The bridge code is still a little buggy - the _ramp_ code is fine, but I didn’t realize that the bridge generation code would do such weird things on existing save games.

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [July 13, 2020, 7:16pm UTC](https://discourse.cataclysmdda.org/t/bridge-heads-seem-a-bit-incomplete/24148/7 "2020-07-13T19:16:30Z")

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There was an error with savegame migration code. It would’ve been better if we would not use old `bridge` id, but I only realized it now.
