# Brakes are too good?

**URL:** <https://discourse.cataclysmdda.org/t/brakes-are-too-good/21364>\
**Category:** The Garage\
**Created:** [September 16, 2019, 7:34pm UTC](https://discourse.cataclysmdda.org/t/brakes-are-too-good/21364 "2019-09-16T19:34:34Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [September 18, 2019, 12:21pm UTC](https://discourse.cataclysmdda.org/t/brakes-are-too-good/21364/7 "2019-09-18T12:21:18Z")

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10 km/h/s isn’t even a hard brake. Real world co-efficient of friction is assumed to be 0.7 for old tires, upwards of 0.9 for new cars with anti-lock brakes, so braking at 20-30 km/hr/s should be possible without skidding. Which is why I wasn’t concerned about braking times in 6 second turns, because you reasonably can brake from 120 km/hr to a stop in 6 seconds. Now, the distance traveled was wrong, that’s true, but the rate wasn’t.

If we set realistic brake rates, the rest of the system should sort itself out - if you drive through a city at 120 km/h, even a hard brake at 30 km/h/s means you’re going to travel for 1 second at 90 km/h (11 tiles), 1 second at 60 km/h (8 tiles), and 1 second at 30 km/h (4 tiles)… so you only need 23 tiles of clear space to brake. Good luck with that.

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