# Bows, Crossbows and Their Balance

**URL:** <https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067>\
**Category:** The Drawing Board\
**Created:** [October 19, 2018, 3:37am UTC](https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067 "2018-10-19T03:37:56Z")\
**Posts on this page:** 1\
**Showing post:** 195

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**Author:** ![Tamior](https://avatars.discourse-cdn.com/v4/letter/t/41988e/32.png) [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Post date:** [May 16, 2019, 12:27pm UTC](https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067/195 "2019-05-16T12:27:26Z")

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Ok, lets say the system would be something like this:

- weapon type is what dictates raw energy of the projectile shot (raw damage, if you will)
- projectile type is what transforms that raw energy into actual damage and armor penetration

For example:

- broadhead bolt would have 1.25 damage multiplier and 0.00 AP bonus
- AP bolt would have 1.00 damage multiplier and 0.5 AP bonus  
This way no matter what weapon those bolts are fired from, AP bolt deals 25% LESS damage than broadhead vs unarmored targets, but vs armored targets it has up to 25% MORE effective damage to pierce the armor.  
Seems pretty simple…?

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