# Bounty payoff!

**URL:** <https://discourse.cataclysmdda.org/t/bounty-payoff/8971>\
**Category:** Announcements\
**Created:** [February 22, 2015, 10:04pm UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971 "2015-02-22T22:04:42Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [February 22, 2015, 10:04pm UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/1 "2015-02-22T22:04:42Z")

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Hey, Coolthulhu’s efforts to factionalize critters happened to [close an issue](https://github.com/CleverRaven/Cataclysm-DDA/issues/1098) that [had a bounty attached](https://www.bountysource.com/issues/1366939-wildlife-dont-seem-to-care-about-zombies-and-vice-versa-25?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github).

Nice job, Coolthulhu. Have the money and [this lovely MS Paint re-work of a classic X-COM scene](https://www.dropbox.com/s/obxywoj8gui5z1y/DDABountyPayoffDraft.PNG).

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [February 23, 2015, 1:04am UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/2 "2015-02-23T01:04:51Z")

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Thanks

I want to follow up on that by implementing more stuff, most importantly the Z-level basics, which (I think) I have mostly figured out by now.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [February 23, 2015, 1:38am UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/3 "2015-02-23T01:38:41Z")

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Congrats, man! You are working really hard and it’s really appreciated.

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**Author:** ![Keyreper](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/keyreper/32/163_2.png) [@Keyreper](https://discourse.cataclysmdda.org/u/Keyreper)\
**Post date:** [February 28, 2015, 4:15am UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/4 "2015-02-28T04:15:42Z")

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yes… Z levels… I will be waiting patiently for that in hope that it is added soon…

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**Author:** ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)\
**Post date:** [February 28, 2015, 1:11pm UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/5 "2015-02-28T13:11:37Z")

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Yaay!

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**Author:** ![Turtlicious](https://avatars.discourse-cdn.com/v4/letter/t/35a633/32.png) [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Post date:** [March 6, 2015, 6:38am UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/6 "2015-03-06T06:38:55Z")

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Holy crap finally, way to go man!

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**Author:** ![Kryxx](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kryxx/32/438_2.png) [@Kryxx](https://discourse.cataclysmdda.org/u/Kryxx)\
**Post date:** [March 7, 2015, 5:48am UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/7 "2015-03-07T05:48:57Z")

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Grats.

Z-levels, would be great but I think the biggest issue is how they fall.

Remember that while buildings collapse mostly downward, it depends on if the supports drop it more on a side. Which would then crush other buildings.

So you would need to calculate how taller buildings like a hotel, would go down. Then there’s the starting scenario where you start on the roof of one 😉

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [March 7, 2015, 11:18pm UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/8 "2015-03-07T23:18:32Z")

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[quote=“Kryxx, post:7, topic:8971”]Grats.

Z-levels, would be great but I think the biggest issue is how they fall.

Remember that while buildings collapse mostly downward, it depends on if the supports drop it more on a side. Which would then crush other buildings.

So you would need to calculate how taller buildings like a hotel, would go down. Then there’s the starting scenario where you start on the roof of one ;)[/quote]

First we have being able to actually have a 3D reality bubble. Proper collapse physics are not on the priority list at the moment, and are not required for anyone to grab the bounties, last I checked. (A mechanic for multistory collapse is needed for one component, but not all of 'em.)

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [March 8, 2015, 3:16pm UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971/9 "2015-03-08T15:16:49Z")

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That would, in fact, mean that the community needs those Z-levels for rubbish.  
I certainly hope that isn’t the case. 🙂
