I’m looking through the code at the moment to see if I can put something together, boss/miniboss-wise… but I’m nobody’s idea of a skilled programmer and I haven’t looked at C code in years, so don’t expect immediate results.
My current notions tend more to test-critters than true bosses, but the architecture will be the same if I can make it work: clear (text-based) tells before randomly triggered special attacks differentiated primarily by range. I would love to borrow the Boomer special where it paints a directional tell on the ground and then does a special along it, but that’s not a priority.
If I can get that working I’ll see if I can do combo-based specials.
Combos and tells may be too video-game-y for some people, but whatever, I’m not trying to please everybody, I’m just experimenting.
As far as idea-spam, that’s easy enough. Spamming away:
Eldritch horror. A tell- and combo-based PBAoE and line-attack or AoE spamming nether creature that (fluff-wise) tracks you down for murdering too many of its zombie pals. Actually, it just spawns after a certain number of days. Can punch down walls. Rarely drops Petrified Eyes and Artifacts. Also spawns near Portals.
Homing Grenade. Not a boss at all, this is actually an aggressive, fast-moving, perceptive, fast-moving monster that explodes in a small radius when it’s close or killed. Has a random “special attack” that makes it explode prematurely, so that you can potentially evade it, trap it in a car, or so on, and wait it out. Drops nothing.
Eldritch Blast. A reskinned Homing Grenade, works exactly the same way.
Spore Blast. A reskinned Homing Grenade, works exactly the same way.
Murdertron. Heavily-armored, slow-moving, Homing Grenade-spamming robot. Roams military facilities. Drops super-alloy and quantum solar panels.
Fungal Spire Mk2. Exactly the same as the existing fungal spire, only now it spams numerous Spore Blasts at you any time you open a hole in the Fungal Wall to allow the monster room to spawn.
Deep One. Firey nether creature, uses flamethrower attack and eldritch blast with tells. Lives exclusively in mines. Drops nothing, mines already have rewards.
Zombot. A last-ditch creation of mad science, it’s a zombie hulk controlled by a military robot (or vice versa, it’s impossible to tell). Lots of tells and combos, spawns in science labs, good at punching down walls. Drops plutonium and superalloy.
Anomaly. Radiation-spewing, slow-moving pile of goo-animated rubble. Spawns in craters. Not very dangerous, but virtually indestructible. Occasionally spawns Portals. Drops rocks and rebar (very exciting).