# Body replacement cbms

**URL:** <https://discourse.cataclysmdda.org/t/body-replacement-cbms/22756>\
**Category:** The Drawing Board\
**Created:** [February 14, 2020, 4:14am UTC](https://discourse.cataclysmdda.org/t/body-replacement-cbms/22756 "2020-02-14T04:14:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Baden\_Baden](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/baden_baden/32/7996_2.png) [@Baden\_Baden](https://discourse.cataclysmdda.org/u/Baden_Baden)\
**Post date:** [February 14, 2020, 4:14am UTC](https://discourse.cataclysmdda.org/t/body-replacement-cbms/22756/1 "2020-02-14T04:14:19Z")

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I see the idea of ,cbms that take up so much of your body where you don’t naturally heal and need to actively repair them, a lot. This is a very cool idea, but with a drawback so big there would need to be a big enough bonus to use them. I think a cool idea would to have arms and legs be equipable so you could have the ability to swap out a fusion blaster arm with a jackhammer arm or a springy roadrunner legs with treads. it would also add a tactical decision between some mutations and cbms. because you cant have tentacle legs and tank treads at the same time. what are your thoughts
