I really feel like we need more bodies of water in game. New Hampshire is a fairly wet state as far as bodies of water goes. I love the view from a mountain top (I like hiking) looking out and seeing all the lakes and what not. So Iāll give a list of some ideas for new terrain.
LAKE: Multi-tile fresh body of water. This of course would not be able to have basically any existing terrain in it.
Thoughts: New source of water. Some place to drive those boats around that is a decent size. Will probably need a bunch of new stuff to put in adjacent tiles. Houses that are specific to lakes. Docks. Public Docks. Parks near the lake that would be different then normal parks. But you could just add the lakes at first.
POND: This is generally a smaller then one tile body of water that would not be visible on the overmap. It should spawn kinda like minefields and lava and not exactly map to a specific tiles. (Iāve noticed these two things can overlap tiles somewhat.)
RIVER: This should start/end at a lake (or the non-existent ocean). Would need one tile bridges for them, but they should be too hard to make. Rivers should overrides buildings in cities.
STREAM: Smaller then a river, and shouldnāt be as long. Should begin at a pond and end at a river or lake. Streams that intersect cities should have a grate that leads into the sewers.
HILLS: Terrain that is less suitable for having buildings. Should be considered difficult terrain (itās hard to walk up or down a steep hill.). Should have flat places and terrain that is obviously steep. This would be a good hack until we get z levels.
Random thoughts:
Simulated water flow (being in water pushes you slowly?)
Will post more later.