# Blunt and bladed affinities

**URL:** https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844
**Category:** The Drawing Board
**Created:** [June 19, 2015, 5:07pm UTC](https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844 "2015-06-19T17:07:47Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)
#### Post date: [June 19, 2015, 5:07pm UTC](https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844/1 "2015-06-19T17:07:47Z")

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what about some kind of initial traits like ‘Blunt affinity’ or Blade affinity’? I personally, while knowing how to use and defend against them, dislike bladed weapons and prefer blunt weapons. If SHTF, I actually have a a 16" white wax-wood club with riveted studs and a wrapped grip that I made that would be my go-to over even the most expensive blade. It would be nice to be able to have that reflected in a character without necessarily having to spend 3 points on a martials arts weapon skill.

perhaps:

Blunt/Blade/Fist affinity- You deal slightly more damage and are slightly more accurate when wielding your preferred weapon type.

something like +20% to-hit chance and +20% damage done when wielding your preferred weapon type.

you wouldn’t get any extra ‘special moves or attacks’ but this would help reflect your personal preferences.

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### Author: ![troll\_from\_behind](https://avatars.discourse-cdn.com/v4/letter/t/779978/32.png) [@troll\_from\_behind](https://discourse.cataclysmdda.org/u/troll_from_behind)
#### Post date: [June 19, 2015, 5:53pm UTC](https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844/2 "2015-06-19T17:53:53Z")

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Or the game could be kept like it is as far as the starting traits go and the game would simply keep count of the hits landed granting profiency level as a certain treshold is passed?

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### Author: ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)
#### Post date: [June 19, 2015, 6:18pm UTC](https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844/3 "2015-06-19T18:18:30Z")

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> [@troll from behind](#):
>
> Or the game could be kept like it is as far as the starting traits go and the game would simply keep count of the hits landed granting profiency level as a certain treshold is passed?

I basically suggested that in my other thread which atm is RIGHT below this one ;). people dont seem to like it so I’m trying this route instead

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### Author: ![troll\_from\_behind](https://avatars.discourse-cdn.com/v4/letter/t/779978/32.png) [@troll\_from\_behind](https://discourse.cataclysmdda.org/u/troll_from_behind)
#### Post date: [June 19, 2015, 6:31pm UTC](https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844/4 "2015-06-19T18:31:07Z")

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I kinda think that was the easiest way to give a player to reason to use same weapon instead of picking one for a occasion.

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### Author: ![Zero](https://avatars.discourse-cdn.com/v4/letter/z/a88e57/32.png) [@Zero](https://discourse.cataclysmdda.org/u/Zero)
#### Post date: [June 19, 2015, 6:32pm UTC](https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844/5 "2015-06-19T18:32:27Z")

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Isn’t this just putting a point into the bashing skill at the beginning? Maybe in addition to starting skill points we could pay for favored skills to give them a small bonus in XP gain or a better chance at gaining XP. Like maybe a point into favoring marksmanship gives you an effective +1 PER for the learn to marksmanship roll?
