# Blunderer

**URL:** <https://discourse.cataclysmdda.org/t/blunderer/5662>\
**Category:** The Drawing Board\
**Created:** [March 30, 2014, 1:46am UTC](https://discourse.cataclysmdda.org/t/blunderer/5662 "2014-03-30T01:46:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [March 30, 2014, 1:46am UTC](https://discourse.cataclysmdda.org/t/blunderer/5662/1 "2014-03-30T01:46:55Z")

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Basically it would just make it 4 times as likely that the things that spawn are stronger creatures then say generic zombies or wolves… even ants to an extent. kinda like a reroll of the creature to see if it would have a higher difficulty score.  
-also, i think a difficulty score tag on monsters could be handy

and finally “FUN” little thing

Hacking bank computer console

“Multiple Tankbots Fall from the ceiling”

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**Author:** ![Swirly](https://avatars.discourse-cdn.com/v4/letter/s/dbc845/32.png) [@Swirly](https://discourse.cataclysmdda.org/u/Swirly)\
**Post date:** [March 30, 2014, 9:55pm UTC](https://discourse.cataclysmdda.org/t/blunderer/5662/2 "2014-03-30T21:55:00Z")

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When I read the title, I thought this was going to be a suggestion for a “butter fingers” type trait that made it more likely for a character to waste materials when they botch an attempt to craft/repair something.
