# Bloodsucker

**URL:** <https://discourse.cataclysmdda.org/t/bloodsucker/6451>\
**Category:** The Drawing Board\
**Created:** [June 11, 2014, 1:37am UTC](https://discourse.cataclysmdda.org/t/bloodsucker/6451 "2014-06-11T01:37:44Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 12, 2014, 12:12am UTC](https://discourse.cataclysmdda.org/t/bloodsucker/6451/21 "2014-06-12T00:12:28Z")

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> [@Murphy](#):
>
> Why not just make it completely invisible and reappearing occasionally for 2-3 turns when you pass your perception check? As a bonus, when visible, its color should match the terrain it’s on.

This seems interesting. Color-match might be tedious but should be doable.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [June 12, 2014, 12:21am UTC](https://discourse.cataclysmdda.org/t/bloodsucker/6451/22 "2014-06-12T00:21:30Z")

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> [@KA101](#):
>
> [quote=“Murphy, post:17, topic:6451”]Why not just make it completely invisible and reappearing occasionally for 2-3 turns when you pass your perception check? As a bonus, when visible, its color should match the terrain it’s on.

This seems interesting. Color-match might be tedious but should be doable.[/quote]

And it could give the Alarm System a lot more sense. And there should be a mutation that should let you see it. The one that let’s you see heat, for example.

I think this is becoming a good idea.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 12, 2014, 1:01am UTC](https://discourse.cataclysmdda.org/t/bloodsucker/6451/23 "2014-06-12T01:01:59Z")

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YAY NEW MONSTERS

But where will it spawn? A variant of the cave or a random spawn?

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [June 12, 2014, 1:37am UTC](https://discourse.cataclysmdda.org/t/bloodsucker/6451/24 "2014-06-12T01:37:53Z")

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Subways could use more inhabitants. Swamps and caves sound like obvious places for them as well. Though they should be visible while wading through water, for obvious means.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 12, 2014, 3:04am UTC](https://discourse.cataclysmdda.org/t/bloodsucker/6451/25 "2014-06-12T03:04:54Z")

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Yeah, subways could use more monsters. I never see any CHUDs down there.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [June 12, 2014, 3:25pm UTC](https://discourse.cataclysmdda.org/t/bloodsucker/6451/26 "2014-06-12T15:25:28Z")

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I think it’s good gameplay wise. So the only thing is adding them. The easy part is the monster, but what with the invisibility?

[Previous page](https://discourse.cataclysmdda.org/t/bloodsucker/6451.md?page=1)
