# Blazemod blob parts help!

**URL:** <https://discourse.cataclysmdda.org/t/blazemod-blob-parts-help/16077>\
**Category:** The Garage\
**Created:** [August 3, 2018, 12:30am UTC](https://discourse.cataclysmdda.org/t/blazemod-blob-parts-help/16077 "2018-08-03T00:30:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [August 3, 2018, 1:26am UTC](https://discourse.cataclysmdda.org/t/blazemod-blob-parts-help/16077/2 "2018-08-03T01:26:04Z")

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For the love of all things unholy, why is the amorphous heart also a turreted weapon? It’s intentional, I guess ([Vehicle Additions Pack (Updated December 8)](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/600)) but I really feel that was a bad decision that makes an already complicated thing break a bunch of basic assumptions about C:DDA vehicles.

Would anyone object to the amorphous heart losing the turret functionality, with that functionality moving to a new “gel spouter” spouterqueen item similar to the existing “gel spiker” razorqueen item? Then I could drop the stupid TURRET flag from the amorphous heart, and concentrate on how to make blobfeed into a fuel that the game accepts. Which will probably mean json’izing fuel options, but other than being tedious, that should be pretty straightforward.

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