# Blank Slate?

**URL:** <https://discourse.cataclysmdda.org/t/blank-slate/12690>\
**Category:** The Toolbox\
**Created:** [October 9, 2016, 3:28am UTC](https://discourse.cataclysmdda.org/t/blank-slate/12690 "2016-10-09T03:28:42Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![The13thRonin](https://avatars.discourse-cdn.com/v4/letter/t/b3f665/32.png) [@The13thRonin](https://discourse.cataclysmdda.org/u/The13thRonin)\
**Post date:** [October 9, 2016, 3:28am UTC](https://discourse.cataclysmdda.org/t/blank-slate/12690/1 "2016-10-09T03:28:42Z")

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I’m looking for a way to remove all current objects, creatures and buildings from the game. So that if I generate a world I load up in an empty (apart from the biomes) world. I’d like to do a total conversion and I’d like to use this as a starting point.

Can I do this using the .JSON files?

I don’t think I can compile… I run Windows and last time I tried to compile with CodeBlocks there were several extremely large roadblocks that no-one seemed to know how to surmount?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [October 9, 2016, 3:52am UTC](https://discourse.cataclysmdda.org/t/blank-slate/12690/2 "2016-10-09T03:52:55Z")

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Currently no way.  
You could overwrite the regional settings and overmap specials. This wouldn’t disable all core objects, but would prevent them from spawning.
