# Bionics and mutations that increase damage resistance

**URL:** <https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707>\
**Category:** The Bunker\
**Created:** [January 22, 2015, 8:06am UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707 "2015-01-22T08:06:52Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Florin](https://avatars.discourse-cdn.com/v4/letter/f/91b2a8/32.png) [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Post date:** [January 22, 2015, 8:06am UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/1 "2015-01-22T08:06:52Z")

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Do these actually work? I just found a subdermal carbon filament CBM, installed it, seemed to do nothing. I multiplied the bionic’s values by a factor of 1000 in player.cpp and recompiled, still seemed to do nothing.

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**Author:** ![TinHeadDays](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tinheaddays/32/414_2.png) [@TinHeadDays](https://discourse.cataclysmdda.org/u/TinHeadDays)\
**Post date:** [January 22, 2015, 5:30pm UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/2 "2015-01-22T17:30:50Z")

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Well, you modded the files so most likely it’s conflicting with another script now. They do increase armor defense, but not what you may think how.  
Subdermal carbon Filament CBM is supposed to be weak, used with heavier armor so it makes it slightly more effective and doesn’t provide encumbrance… Making it pretty damn good if used with well-made armor hitting 0 encumbrance,

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**Author:** ![Florin](https://avatars.discourse-cdn.com/v4/letter/f/91b2a8/32.png) [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Post date:** [January 22, 2015, 5:43pm UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/3 "2015-01-22T17:43:07Z")

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That’s a profoundly unhelpful post.

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**Author:** ![TinHeadDays](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tinheaddays/32/414_2.png) [@TinHeadDays](https://discourse.cataclysmdda.org/u/TinHeadDays)\
**Post date:** [January 22, 2015, 5:55pm UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/4 "2015-01-22T17:55:11Z")

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Just wear some light-armor and it should help, but setting the bionic values factor to 1000 won’t work unless you make a new world.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [January 23, 2015, 1:30am UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/5 "2015-01-23T01:30:58Z")

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Theoretically a connection got broken somewhere so no, trait/aug armors aren’t helping. Someone started a fix but decided xe didn’t feel like keeping up with the dev cycle (daily updates), so abandoned it halfway.

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**Author:** ![Florin](https://avatars.discourse-cdn.com/v4/letter/f/91b2a8/32.png) [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Post date:** [January 23, 2015, 1:41am UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/6 "2015-01-23T01:41:20Z")

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> [@TinHeadDays](#):
>
> setting the bionic values factor to 1000 won’t work unless you make a new world.

Yes they would, if the values were functioning. I know you want to help, but if you don’t understand how things work then please don’t offer misleading technical advice, it’s counterproductive.

> [@KA101](#):
>
> Theoretically a connection got broken somewhere so no, trait/aug armors aren’t helping. Someone started a fix but decided xe didn’t feel like keeping up with the dev cycle (daily updates), so abandoned it halfway.

Thanks. In that case I might see if I can do anything about it myself.

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**Author:** ![dovla](https://avatars.discourse-cdn.com/v4/letter/d/9e8a1a/32.png) [@dovla](https://discourse.cataclysmdda.org/u/dovla)\
**Post date:** [January 23, 2015, 8:43am UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/7 "2015-01-23T08:43:25Z")

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> [@KA101](#):
>
> Theoretically a connection got broken somewhere so no, trait/aug armors aren’t helping. Someone started a fix but decided xe didn’t feel like keeping up with the dev cycle (daily updates), so abandoned it halfway.

Does this affect alloy plating CBM’s?

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**Author:** ![Florin](https://avatars.discourse-cdn.com/v4/letter/f/91b2a8/32.png) [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Post date:** [January 23, 2015, 10:37am UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/8 "2015-01-23T10:37:24Z")

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I believe so. It uses the same code. So do all of the mutations that are meant to provide armour.

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [January 23, 2015, 11:30am UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/9 "2015-01-23T11:30:12Z")

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Ohhh, so that’s why I never noticed any effect…

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**Author:** ![dovla](https://avatars.discourse-cdn.com/v4/letter/d/9e8a1a/32.png) [@dovla](https://discourse.cataclysmdda.org/u/dovla)\
**Post date:** [January 23, 2015, 2:01pm UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/10 "2015-01-23T14:01:49Z")

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> [@Florin](#):
>
> I believe so. It uses the same code. So do all of the mutations that are meant to provide armour.

Oh well. Time to whip out the scalpel I guess.

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [February 5, 2015, 1:46pm UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/11 "2015-02-05T13:46:01Z")

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Are they still not functioning? I have no idea how to tell if alloy plating helps me or not.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [February 5, 2015, 2:47pm UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/12 "2015-02-05T14:47:46Z")

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> [@Murphy](#):
>
> Are they still not functioning? I have no idea how to tell if alloy plating helps me or not.

Pretty sure it does work now, though its effect is small - “armor” type bionics give 3 cut and bash armor, subdermal filament gives 2 bash and 4 cut armor.  
At least that’s how it looks from the code in src/player.cpp.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [February 6, 2015, 1:51am UTC](https://discourse.cataclysmdda.org/t/bionics-and-mutations-that-increase-damage-resistance/8707/13 "2015-02-06T01:51:21Z")

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If that got fixed I’m not aware of it, unfortunately. ☹
