# Bio-Weapon Mod

**URL:** <https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [October 1, 2015, 4:56pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629 "2015-10-01T16:56:32Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 7, 2016, 7:12pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/101 "2016-01-07T19:12:12Z")

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So I merged the spell checks, tested it and uploaded it. It is ready for download.

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**Author:** ![Artyom177](https://avatars.discourse-cdn.com/v4/letter/a/48db29/32.png) [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Post date:** [January 7, 2016, 9:24pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/102 "2016-01-07T21:24:59Z")

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Man what do you do to get so many updates so quickly? It takes me a bit to get everything in order for my mod to get an update.

Tell me your secrets 😃

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 8, 2016, 12:10am UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/103 "2016-01-08T00:10:43Z")

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[quote=“Artyom177, post:102, topic:10629”]Man what do you do to get so many updates so quickly? It takes me a bit to get everything in order for my mod to get an update.

Tell me your secrets :D[/quote]  
I have a formula for updates:  
~60% re-balancing/ bug fixes.  
~30% New stuff.  
~10% Behind the scene stuff not worth mention (spell checks,creating recipes,updating item\_groups,ect.)

That and most of my update ideas occur to me on the spot.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [January 8, 2016, 12:13am UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/104 "2016-01-08T00:13:43Z")

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Sounds like your secret is not planning. Artyom probably has to do research or something.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 8, 2016, 12:16am UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/105 "2016-01-08T00:16:31Z")

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The thing is I do not know how all the .json value work exactly and then fix them when I do. For example, I had no idea what the difference between sight dispersion and dispersion was, now that I do, I fixed all firearms accordingly. I keep learning more and I apply it promptly.

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**Author:** ![ValidAQ](https://avatars.discourse-cdn.com/v4/letter/v/eb9ed0/32.png) [@ValidAQ](https://discourse.cataclysmdda.org/u/ValidAQ)\
**Post date:** [January 8, 2016, 7:34pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/106 "2016-01-08T19:34:52Z")

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So I recently installed and tried out this mod, and I really like it so far. Thank you for creating it.  
I’ve got some questions/suggestions about various things in it, though.

[ul][li]Delta is designed to be a sort of bionic sniper/scout/spy, right? In this case Trigger Happy looks a little out of place.[/li]  
[li]Also with Delta - if it’s designed to infiltrate and blend in with local populace, Glorious would make it quite difficult. I mean, it makes one stand out in a crowd, heavily.[/li]  
[li]I was suprised to see Alpha doesn’t have any mutations out of PRED line. Hunter or Predator would fit really well in the general “bionic beast” theme.[/li]  
[li]That, and lack of Carnivore with Alpha. I mean, Carnivore, Saprovore, Intestinal Fortitude, etc. would also go in just fine.[/li]  
[li]Where does recoil with the MX-84 rifle come from? It is a laser based weapon, isn’t it?[/li]  
[li]BR-96 is a high-tech rifle made of steel and wood? I thought only relatively simple guns had wood as a component?[/li]  
[li]Since military stimpacks are self-recharging, why does Gamma more than one at the start?[/li]  
[li]Also concerning stimpacks. They don’t really sound like something that would be actually used by military. Slowly synthesizing a healing substance from thin air? Sounds like a half-biological prototype from a laboratory.[/li][/ul]

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 8, 2016, 7:52pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/107 "2016-01-08T19:52:27Z")

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[quote=“ValidAQ, post:106, topic:10629”]So I recently installed and tried out this mod, and I really like it so far. Thank you for creating it.  
I’ve got some questions/suggestions about various things in it, though.

[ul][li]Delta is designed to be a sort of bionic sniper/scout/spy, right? In this case Trigger Happy looks a little out of place.[/li]  
[li]Also with Delta - if it’s designed to infiltrate and blend in with local populace, Glorious would make it quite difficult. I mean, it makes one stand out in a crowd, heavily.[/li]  
[li]I was suprised to see Alpha doesn’t have any mutations out of PRED line. Hunter or Predator would fit really well in the general “bionic beast” theme.[/li]  
[li]That, and lack of Carnivore with Alpha. I mean, Carnivore, Saprovore, Intestinal Fortitude, etc. would also go in just fine.[/li]  
[li]Where does recoil with the MX-84 rifle come from? It is a laser based weapon, isn’t it?[/li]  
[li]BR-96 is a high-tech rifle made of steel and wood? I thought only relatively simple guns had wood as a component?[/li]  
[li]Since military stimpacks are self-recharging, why does Gamma more than one at the start?[/li]  
[li]Also concerning stimpacks. They don’t really sound like something that would be actually used by military. Slowly synthesizing a healing substance from thin air? Sounds like a half-biological prototype from a laboratory.[/li][/ul][/quote]

Thanks for the feed back and glad you like the mod!

Now to answer your questions/suggestions.

1.I applied trigger happy since Delta is more of a single shot kind of marksman,It would panic in a scenario where it had to face a mass of enemies and go full auto.

2.Delta is not designed to blend with the local populaces but to earn their trust, superficial looks go along way in that area.

3.I agree here, alpha has already pass the chaos threshold, Ill see what I can do.

4.Alpha is meant to eat and synthesizes everything so it would not make sense to limit it to only meat and veggies.

5.The recoil comes from the release of the energy that “launches” the laser, the MX-84 uses a laser more powerful than that of the A7 rifle.

6.Yeah, the wood really does seem out of place doesn’t, Ill fix that.

7.Gamma has multiple since they take a while to recharge so it can use them in rapid succession in an emergency.

8.I agree, they were ment and developed for the military, but they were released in small quantities for testing.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [January 10, 2016, 6:05pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/108 "2016-01-10T18:05:28Z")

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A new PR has changed AEP\_IODINE to AEP\_PBLUE, had to make the change in your ranged.json to make it happy again.  
PR here: [https://github.com/CleverRaven/Cataclysm-DDA/pull/14736](https://github.com/CleverRaven/Cataclysm-DDA/pull/14736)

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**Author:** ![ValidAQ](https://avatars.discourse-cdn.com/v4/letter/v/eb9ed0/32.png) [@ValidAQ](https://discourse.cataclysmdda.org/u/ValidAQ)\
**Post date:** [January 10, 2016, 6:39pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/109 "2016-01-10T18:39:54Z")

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So, I decided to mess with some stuff, rephrase some descriptions, item names, stats, etc.  
Maybe you’ll find some of it useful?  
Also fixed that effect in ranged.json Malkeus described.  
[http://www.mediafire.com/download/aysh0obceof7dh0/ret.zip](http://www.mediafire.com/download/aysh0obceof7dh0/ret.zip)

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [January 10, 2016, 6:49pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/110 "2016-01-10T18:49:04Z")

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A run down on the changes you made would make things easier to evaluate. There’s a lot of data to sift through.

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**Author:** ![ValidAQ](https://avatars.discourse-cdn.com/v4/letter/v/eb9ed0/32.png) [@ValidAQ](https://discourse.cataclysmdda.org/u/ValidAQ)\
**Post date:** [January 10, 2016, 6:53pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/111 "2016-01-10T18:53:19Z")

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Right. It’s descriptions/names of items, dialogue with NPCs in the command center, and profession descriptions. I don’t think I changed anything related to actual gameplay.

Edit: Also monster descriptions.  
Changes involve those files: armor, classes, melee, mods, monsters, ranged, tools and TALK files.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 10, 2016, 6:55pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/112 "2016-01-10T18:55:43Z")

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I will take a look at the changes, updates have been slow since I for once sat down and just played cata for a while.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 10, 2016, 7:18pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/113 "2016-01-10T19:18:15Z")

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Just took a look and changes were nothing drastic, So I merge them. So ValidAQ’s changes a thing now. Guess this emergency fix was his doing, thanks. Its ready to download.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 12, 2016, 11:51am UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/114 "2016-01-12T11:51:46Z")

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Update 19 is out now (about time Noctifer!)!

P.S: ValidQA’s text modifications are now in effect, if you do not recognize an item, consult OP since the description there are the same.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 22, 2016, 11:22am UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/115 "2016-01-22T11:22:24Z")

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bugfix Update 20 now uploaded and ready for use!

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<div class="post-metadata">

**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 29, 2016, 3:14pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/116 "2016-01-29T15:14:50Z")

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Fixed an error caused by the new bite attack rework, download to fix issue in the latest experimental.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [January 29, 2016, 6:44pm UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/117 "2016-01-29T18:44:02Z")

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So now survivors will be edible once again. o3o

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<div class="post-metadata">

**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [February 14, 2016, 3:08am UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/118 "2016-02-14T03:08:19Z")

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Update 21 created!

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<div class="post-metadata">

**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [February 18, 2016, 8:25am UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/119 "2016-02-18T08:25:12Z")

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Update 22 uploaded!

Note: I am currently working on my mods to mainline them to the game’s default mod lists. So expect a more re-balancing updates. I know…I know. I will also rework the format of the .json files and add notes for all of you who wish to reverse engineer my mods for your own projects.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [February 18, 2016, 8:42am UTC](https://discourse.cataclysmdda.org/t/bio-weapon-mod/10629/120 "2016-02-18T08:42:26Z")

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Awesome! Mo’ mods, mo’ balance, mo’ shit for me to steal… 😃

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