# Beta Talker error? What is that? How to get rid of?

**URL:** https://discourse.cataclysmdda.org/t/beta-talker-error-what-is-that-how-to-get-rid-of/26934
**Category:** The Garage
**Created:** [August 29, 2021, 4:59pm UTC](https://discourse.cataclysmdda.org/t/beta-talker-error-what-is-that-how-to-get-rid-of/26934 "2021-08-29T16:59:32Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![do99z](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/do99z/32/11409_2.png) [@do99z](https://discourse.cataclysmdda.org/u/do99z)
#### Post date: [August 29, 2021, 4:59pm UTC](https://discourse.cataclysmdda.org/t/beta-talker-error-what-is-that-how-to-get-rid-of/26934/1 "2021-08-29T16:59:32Z")

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Using a save game (been playing for 2-3 weeks) on Experimental (win 7, 64x) from past several days gives me errors below. Another save from before the updates - works fine. Tried updates from past 4 days - the only one that loads that save properly is from 6-7 days ago Aug 21, 2021.

Moving around is un-sanely slow (10s IRL/move), usually almost instant.

Message log gives "Remain in place, unauthorized person. Security has been activated x ".  
It spawns random concrete wall tiles around me (5-6 of them, then adds more as I pass turns) and tiles with green toxic gas (also 5-6).  
There was no such thing around before updating, no security bots or eyebots or anything.

I have NO active Missions in the queue.

Mods, beside default: Speedy Dex, Stats from Kills, Stats from Skills.

Let me know if it’s possible to salvage (i just handcrafted Faraday suit, dammit!)

DEBUG : Tried to use an invalid beta talker.  
FUNCTION : talker\* dialogue::actor(bool) const  
FILE : src/npctalk.cpp  
LINE : 1365  
VERSION : 506dd5b

and:

DEBUG : Unable to find and assign mission target underground\_lab\_central\_-6W.  
FUNCTION : cata::optional\<coords::coord\_point\<tripoint, (coords::origin)1, (coords::scale)2\> \> find\_or\_create\_om\_terrain(const tripoint\_abs\_omt&, const mission\_target\_params&)  
FILE : src/mission\_util.cpp  
LINE : 251  
VERSION : 506dd5b

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### Author: ![Entity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/entity/32/3376_2.png) [@Entity](https://discourse.cataclysmdda.org/u/Entity)
#### Post date: [August 29, 2021, 6:39pm UTC](https://discourse.cataclysmdda.org/t/beta-talker-error-what-is-that-how-to-get-rid-of/26934/2 "2021-08-29T18:39:19Z")

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I’ve had this issue too, had to start a new character. Hopefully it’s fixable so I can go back to my other character at some point.

I doubt it’s related but I’m also using those mods.

Also I’ve never seen the concrete walls or poison gas that you mentioned, but I didn’t try walking around much with the error constantly popping up.

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### Author: ![Bapador](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bapador/32/11475_2.png) [@Bapador](https://discourse.cataclysmdda.org/u/Bapador)
#### Post date: [September 3, 2021, 12:30am UTC](https://discourse.cataclysmdda.org/t/beta-talker-error-what-is-that-how-to-get-rid-of/26934/3 "2021-09-03T00:30:04Z")

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You can make your character playable again by editing the .sav file. I made the line with “queued\_effect\_on\_conditions”: look like this:

“queued\_effect\_on\_conditions”: []

edit: there’s two spaces between the brackets
