# \[Beta and working properly now\] PKs Wildlife

**URL:** <https://discourse.cataclysmdda.org/t/beta-and-working-properly-now-pks-wildlife/23531>\
**Category:** The Lab\
**Created:** [May 4, 2020, 4:33am UTC](https://discourse.cataclysmdda.org/t/beta-and-working-properly-now-pks-wildlife/23531 "2020-05-04T04:33:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [May 4, 2020, 4:33am UTC](https://discourse.cataclysmdda.org/t/beta-and-working-properly-now-pks-wildlife/23531/1 "2020-05-04T04:33:57Z")

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A fan of all the exta wildlife, fungal and zombie beasties PK’s rebalancing offers but not the radiation hell or general zombie changes that screw up balance, especially early game?  
I’ve got a present for you, that should in theory later become a PR to flesh out the currently quite barren wastelands of New England.

Very early release, report bugs, ect ,ect ,ect, expect it to be terrible, can’t promise it’ll work with any ‘stable’ version.

oops there’t the link [https://github.com/dissociativity/PKs\_WildLife](https://github.com/dissociativity/PKs_WildLife)

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [May 22, 2020, 1:58am UTC](https://discourse.cataclysmdda.org/t/beta-and-working-properly-now-pks-wildlife/23531/2 "2020-05-22T01:58:58Z")

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updated to work properly, have less buggy monster faction relations, more spawns, far more spawns, should work correctly now, lol, beta 2, the first release was more of an alpha hackjob honestly
