# Bayonet attachments don't seem to be working properly

**URL:** <https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358>\
**Category:** The Garage\
**Created:** [February 4, 2017, 9:12pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358 "2017-02-04T21:12:31Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![hobophobic](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobic/32/11698_2.png) [@hobophobic](https://discourse.cataclysmdda.org/u/hobophobic)\
**Post date:** [February 4, 2017, 9:12pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/1 "2017-02-04T21:12:31Z")

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Tried using both a sword bayonet and an attached combat knife, but I only seem to be inflicting blunt damage, never piercing. I am using the CQC Bionic, so I have 5 in all melee skills. I’m using a recent experimental, Linux version e0e67bd

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [February 4, 2017, 9:47pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/2 "2017-02-04T21:47:04Z")

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I think the ability to use bayonets in hand to hand combat was removed in favor of reach combat.

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**Author:** ![hobophobic](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobic/32/11698_2.png) [@hobophobic](https://discourse.cataclysmdda.org/u/hobophobic)\
**Post date:** [February 4, 2017, 10:29pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/3 "2017-02-04T22:29:43Z")

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I don’t really understand what you mean by that. To clarify, the bayonets are being used as bayonets, attached to a rifle. However, attaching a bayonet doesn’t actually change the melee damage of the rifle. I just did a quick test, and the game is just applying the normal bashing damage of the rifle, as if there is no attachment. Reach attacks are possible with the sword bayonet, but the it is still just using the rifle’s unmodified bash damage.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [February 4, 2017, 11:41pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/4 "2017-02-04T23:41:37Z")

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Confirming it happens. Also with reach attacks, so it obviously wasn’t intended.

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**Author:** ![keyspace](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/keyspace/32/590_2.png) [@keyspace](https://discourse.cataclysmdda.org/u/keyspace)\
**Post date:** [February 6, 2017, 4:45pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/5 "2017-02-06T16:45:09Z")

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[Reported](https://github.com/CleverRaven/Cataclysm-DDA/issues/20214) and [submitted a fix proposal](https://github.com/CleverRaven/Cataclysm-DDA/issues/20214).

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**Author:** ![hobophobic](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobic/32/11698_2.png) [@hobophobic](https://discourse.cataclysmdda.org/u/hobophobic)\
**Post date:** [February 8, 2017, 5:50am UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/6 "2017-02-08T05:50:18Z")

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Nice keyspace, thanks so much!

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**Author:** ![hobophobic](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobic/32/11698_2.png) [@hobophobic](https://discourse.cataclysmdda.org/u/hobophobic)\
**Post date:** [February 9, 2017, 1:12am UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/7 "2017-02-09T01:12:02Z")

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Hey, how can I tell if this has been patched yet? No idea how Github works…

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**Author:** ![nick0010](https://avatars.discourse-cdn.com/v4/letter/n/a9a28c/32.png) [@nick0010](https://discourse.cataclysmdda.org/u/nick0010)\
**Post date:** [February 9, 2017, 2:46pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/8 "2017-02-09T14:46:45Z")

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Update your game and stab something. While the fix should be listed in the changelog, it might have been overlooked, or you may just not want to look for it.

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**Author:** ![keyspace](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/keyspace/32/590_2.png) [@keyspace](https://discourse.cataclysmdda.org/u/keyspace)\
**Post date:** [February 17, 2017, 11:01am UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/9 "2017-02-17T11:01:24Z")

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> [@hobophobic](#):
>
> Hey, how can I tell if this has been patched yet? No idea how Github works…

Take a look at the [pull request](https://github.com/CleverRaven/Cataclysm-DDA/pull/20215) page. It has been merged about a day ago.

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**Author:** ![hobophobic](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hobophobic/32/11698_2.png) [@hobophobic](https://discourse.cataclysmdda.org/u/hobophobic)\
**Post date:** [February 18, 2017, 6:48pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachments-dont-seem-to-be-working-properly/13358/10 "2017-02-18T18:48:50Z")

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> [@keyspace](#):
>
> [quote=“hobophobic, post:7, topic:13358”]Hey, how can I tell if this has been patched yet? No idea how Github works…

Take a look at the [pull request](https://github.com/CleverRaven/Cataclysm-DDA/pull/20215) page. It has been merged about a day ago.[/quote]

thank you!
