# Battery mods

**URL:** https://discourse.cataclysmdda.org/t/battery-mods/6725
**Category:** The Bunker
**Created:** [July 5, 2014, 9:44am UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725 "2014-07-05T09:44:22Z")
**Posts on this page:** 10
**Page:** 1

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### Author: ![EpicMarble](https://avatars.discourse-cdn.com/v4/letter/e/90db22/32.png) [@EpicMarble](https://discourse.cataclysmdda.org/u/EpicMarble)
#### Post date: [July 5, 2014, 9:44am UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/1 "2014-07-05T09:44:22Z")

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I started playing this game a week or two ago, first the stable build and then on to the experimental. I noticed that one of the differences is that you can no longer combine the “rechargeable battery mod” and the “extra battery mod” on the same item. I was wondering if that is a bug or by design.

Assuming it is by design: I understand the logic behind the two being incompatible, but I don’t really see a further use for the extra battery if I can’t recharge it. I was wondering what other people thought of this.

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### Author: ![userpay](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/userpay/32/1128_2.png) [@userpay](https://discourse.cataclysmdda.org/u/userpay)
#### Post date: [July 5, 2014, 2:34pm UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/2 "2014-07-05T14:34:02Z")

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Mmm I’d imagine its more of a convenience thing for items that suck up batteries relatively quickly…

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### Author: ![EditorRUS](https://avatars.discourse-cdn.com/v4/letter/e/9fc29f/32.png) [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)
#### Post date: [July 5, 2014, 3:24pm UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/3 "2014-07-05T15:24:26Z")

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Rechargable battery mod makes a thing rechargable including doubling its storage.

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### Author: ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)
#### Post date: [July 5, 2014, 4:38pm UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/4 "2014-07-05T16:38:02Z")

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> [@EditorRUS](#):
>
> Rechargable battery mod makes a thing rechargable including doubling its storage.

Err… I don’t think it does.

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### Author: ![Tawarochir](https://avatars.discourse-cdn.com/v4/letter/t/c0e974/32.png) [@Tawarochir](https://discourse.cataclysmdda.org/u/Tawarochir)
#### Post date: [July 5, 2014, 4:58pm UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/5 "2014-07-05T16:58:35Z")

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[quote=“EpicMarble, post:1, topic:6725”]I started playing this game a week or two ago, first the stable build and then on to the experimental. I noticed that one of the differences is that you can no longer combine the “rechargeable battery mod” and the “extra battery mod” on the same item. I was wondering if that is a bug or by design.

Assuming it is by design: I understand the logic behind the two being incompatible, but I don’t really see a further use for the extra battery if I can’t recharge it. I was wondering what other people thought of this.[/quote]  
Why not just do what other people do and use regular batteries?

I have a 1000 battery welder.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [July 5, 2014, 8:21pm UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/6 "2014-07-05T20:21:56Z")

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Rechargeable lets you toss it in your trunk-charger and charge from vehicle power. If you don’t have that, better to have the extra capacity.

(And Atomic lets you run anything off plutonium, getting a hella lot more charge BUT requiring plutonium.)

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### Author: ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)
#### Post date: [July 5, 2014, 11:22pm UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/7 "2014-07-05T23:22:25Z")

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> [@KA101](#):
>
> (And Atomic lets you run anything off plutonium, getting a hella lot more charge BUT requiring plutonium.)

And weighs a lot. But an atomic flashlight has the power of a damn sun.

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### Author: ![Jarlaxle](https://avatars.discourse-cdn.com/v4/letter/j/e8c25b/32.png) [@Jarlaxle](https://discourse.cataclysmdda.org/u/Jarlaxle)
#### Post date: [July 6, 2014, 4:59am UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/8 "2014-07-06T04:59:19Z")

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> [@FunsizeNinja123](#):
>
> [quote=“KA101, post:6, topic:6725”](And Atomic lets you run anything off plutonium, getting a hella lot more charge BUT requiring plutonium.)

And weighs a lot. But an atomic flashlight has the power of a damn sun.[/quote]

Just had a mental image of cutting zombies up on Main St. with lightsaber/atomic flashlight.

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### Author: ![Keyreper](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/keyreper/32/163_2.png) [@Keyreper](https://discourse.cataclysmdda.org/u/Keyreper)
#### Post date: [July 10, 2014, 4:35am UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/9 "2014-07-10T04:35:37Z")

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> [@Jarlaxle](#):
>
> Just had a mental image of cutting zombies up on Main St. with lightsaber/atomic flashlight.

this needs to be added in some way, be it just the atomic mod or atomic + something else.

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### Author: ![Labtop\_215](https://avatars.discourse-cdn.com/v4/letter/l/a6a055/32.png) [@Labtop\_215](https://discourse.cataclysmdda.org/u/Labtop_215)
#### Post date: [July 11, 2014, 6:38am UTC](https://discourse.cataclysmdda.org/t/battery-mods/6725/10 "2014-07-11T06:38:42Z")

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> [@EditorRUS](#):
>
> Rechargable battery mod makes a thing rechargable including doubling its storage.

I can confirm that in my version, it does not double the storage. The mods are just incompatible. I use the rechargable battery mod for UPS power supplies because it goes well with my NX-17 charge rifle++.
