# Bandit Quest glitches

**URL:** <https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266>\
**Category:** The Garage\
**Created:** [December 11, 2014, 9:33am UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266 "2014-12-11T09:33:30Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Lainge](https://avatars.discourse-cdn.com/v4/letter/l/e495f1/32.png) [@Lainge](https://discourse.cataclysmdda.org/u/Lainge)\
**Post date:** [December 11, 2014, 9:33am UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/1 "2014-12-11T09:33:30Z")

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0.B Stable  
SDL  
Windows 7

After years of ingame time I finally ran across some NPCs and got given a quest to kill some bandits in a forest nearby.  
At this point after getting pretty close I activated my stealth cape, put my artifact ring to quiet my steps and quantum tunneled myself into their cabin.  
I then hacked them to pieces without them being able to so much as lift a finger to fight back.  
Sadly I wasn’t able to actual kill them in one hit like I was expecting, somehow they were able to block my attacks with their limbs even though they didn’t know I was there.  
Anyway after doing this I had a -300 morale from killing innocents and the quest remains uncompleted.

Other than the bug post, is there a possible edit to the master.gsav file that I can do to make the game register that I have completed the objective and am ready to hand in the quest to the NPC?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [December 11, 2014, 11:35pm UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/2 "2014-12-11T23:35:52Z")

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Yeah, known issue when the bandits in the cabin don’t hostile on you first. Not sure re save editing, though. Sorry. ☹

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [December 11, 2014, 11:37pm UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/3 "2014-12-11T23:37:44Z")

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Hmm, isn’t there a way to have them always hostile, though not going to attack you?

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [December 11, 2014, 11:49pm UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/4 "2014-12-11T23:49:17Z")

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Why not attack ? That makes no sense. What should that accomplish?

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [December 11, 2014, 11:57pm UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/5 "2014-12-11T23:57:18Z")

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So the mission gets ticked even if they are not attacking youm

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [December 12, 2014, 12:03am UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/6 "2014-12-12T00:03:01Z")

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For that it would be sufficient for them to be hostile right? So make em always hostile /end.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [December 12, 2014, 2:15am UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/7 "2014-12-12T02:15:35Z")

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That would mean they did not saw you and still go to kill you. :I

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**Author:** ![Lainge](https://avatars.discourse-cdn.com/v4/letter/l/e495f1/32.png) [@Lainge](https://discourse.cataclysmdda.org/u/Lainge)\
**Post date:** [December 12, 2014, 4:27am UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/8 "2014-12-12T04:27:56Z")

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Attacking them made them hostile, but it was basically killing an innocent and apparently made them not count as bandits?  
I don’t know, that might not actually be related.  
I edited the save and managed to complete the quest and a couple of the following quests involving bandits had the same problems, I let them see me first before fighting them so no innocent kills but the quest still didn’t complete even after killing them all.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [December 12, 2014, 12:43pm UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/9 "2014-12-12T12:43:16Z")

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> [@StopSignal](#):
>
> That would mean they did not saw you and still go to kill you. :I

So hostile npc will always find you?

Realy do not play that much with npcs.  
However i wouldn t fix it like tthat cause it would mean adding on a broken system. Rather fix the fact that once they are hostile they get a pc tracking device.  
Npcs following you even though they can see/hear/smell you makes no sense whatsoever.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [December 12, 2014, 1:03pm UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/10 "2014-12-12T13:03:55Z")

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I did not mean that… Ugh, why do I even bother.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [December 12, 2014, 1:13pm UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/11 "2014-12-12T13:13:07Z")

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I am not sure what your trying to say?

You need to get shot for the mission to trigger?

You bother cause youre a nice person and do not want to leave me in the dark yout this?

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**Author:** ![vivat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vivat/32/98_2.png) [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Post date:** [November 25, 2016, 10:31pm UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/12 "2016-11-25T22:31:22Z")

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0.c.5936  
bug  
DEBUG: Couldn’t find bandit\_cabin  
Function: tripoint target\_om\_ter\_random(const string&, int, mission\*, bool, int)  
File: src/mission\_start.cpp  
line:100

well - it is not so fear, because bandits is teleported near me and i have only do 10 steps and kill the busters.  
err i mean bastards 🙂

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [December 3, 2016, 7:51am UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266/13 "2016-12-03T07:51:54Z")

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That’s weird. At least your post made me see my really old posts. Man, I overreacted badly. Sorry there, Valpo.
