# Baiting Traps and Animals Consuming

**URL:** <https://discourse.cataclysmdda.org/t/baiting-traps-and-animals-consuming/14010>\
**Category:** The Drawing Board\
**Created:** [July 18, 2017, 5:54pm UTC](https://discourse.cataclysmdda.org/t/baiting-traps-and-animals-consuming/14010 "2017-07-18T17:54:46Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [July 18, 2017, 5:54pm UTC](https://discourse.cataclysmdda.org/t/baiting-traps-and-animals-consuming/14010/1 "2017-07-18T17:54:46Z")

</div>

We have a lot of animal interactions now, but even if an animal kills another they don’t really do anything like feeding on a corpse. I was wondering if code that would add animals feeding on appropriate foods would also allow you to bait traps and the like so that animals might be lured into them.

---

<div class="post-metadata">

**Author:** ![Alec\_White](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/alec_white/32/509_2.png) [@Alec\_White](https://discourse.cataclysmdda.org/u/Alec_White)\
**Post date:** [July 18, 2017, 6:07pm UTC](https://discourse.cataclysmdda.org/t/baiting-traps-and-animals-consuming/14010/2 "2017-07-18T18:07:31Z")

</div>

An method that makes them look for corpses or look for whatever type of food by material, and eat them wouldn’t be too hard to make.

---

<div class="post-metadata">

**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [July 25, 2017, 5:43am UTC](https://discourse.cataclysmdda.org/t/baiting-traps-and-animals-consuming/14010/3 "2017-07-25T05:43:43Z")

</div>

How about chunks of meat and vegetables and the like also?

---

<div class="post-metadata">

**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [July 25, 2017, 12:30pm UTC](https://discourse.cataclysmdda.org/t/baiting-traps-and-animals-consuming/14010/4 "2017-07-25T12:30:50Z")

</div>

The problem here is performance. Item piles can have any number of items in them and scanning 1000+ items per turn would kill weaker computers.  
It’s doable, but not doable simply.
