[quote=“TheKobold, post:47, topic:11742”]It takes on average 4 weeks for scurvy to develop after you run out of vit C. If you divide that by 6( the time scale of the game is 1/6 normal) you actually get less than 5 days…
That being said. I still think its too fast for a game mechanic.
I would like to see it scale with season length but I think Kevin already said that won’t happen… Booo…[/quote]
Food needs in general don’t scale with season - if you set seasons to length 1 (one day), so that that one day represented 3 months, do you really want to have to eat three months worth of food in that one day? I didn’t think so. Vitamins are the same.
Also, there are trace amounts of lots of things in lots of places. Long before we knew what Vitamin C even was, the only people who got scurvy at any significant rate was sailors. Magically, people eating almost any variety of foods other than hardtack and other ultra-cheap perma-food somehow managed to avoid it the VAST majority of the time. Getting scurvy should be harder than NOT getting scurvy.
Some of the other ones were a little more common, but even those aren’t HARD to avoid. IRL, Vitamin A deficiency can be avoided with 2-3 doses a YEAR.
The concept of adding this stuff to the game isn’t terrible, especially as a means of adding meaning to the food system, but that’s the sort of thing that should A) matter very little for a good long time, and B) be fairly easy to manage, as people have managed it decently well almost by accident since the dawn of civilization.
I actually think it should probably just be another “health” stat - one for “have you been actively mistreating you body” (drugs, extreme lack of sleep, certain types of injuries, poison) and one for “have you been getting some nutrition other than just calories”. Living nothing but junk food for months on end? Yeah, problems. Living 90% on one decently healthy item (meat,bread,veggies) with the other 10% being from the other two categories? You should be pretty much OK.