# Auxiliary Weapon Question

**URL:** <https://discourse.cataclysmdda.org/t/auxiliary-weapon-question/6086>\
**Category:** The Toolbox\
**Created:** [May 9, 2014, 11:10pm UTC](https://discourse.cataclysmdda.org/t/auxiliary-weapon-question/6086 "2014-05-09T23:10:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![XavierStudios](https://avatars.discourse-cdn.com/v4/letter/x/9fc348/32.png) [@XavierStudios](https://discourse.cataclysmdda.org/u/XavierStudios)\
**Post date:** [May 9, 2014, 11:10pm UTC](https://discourse.cataclysmdda.org/t/auxiliary-weapon-question/6086/1 "2014-05-09T23:10:09Z")

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Is it possible for a weapon to have an auxiliary fire mode, like an M203 or flamethrower, by default when a weapon is spawned? Despite the game changing so rapidly, I tried searching and, as expected, nothing came up.

Thank you in advance.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [May 10, 2014, 2:26am UTC](https://discourse.cataclysmdda.org/t/auxiliary-weapon-question/6086/2 "2014-05-10T02:26:44Z")

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There is currently nothing that would make this happen, it probably wouldn’t be too hard though.

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**Author:** ![XavierStudios](https://avatars.discourse-cdn.com/v4/letter/x/9fc348/32.png) [@XavierStudios](https://discourse.cataclysmdda.org/u/XavierStudios)\
**Post date:** [May 10, 2014, 2:46am UTC](https://discourse.cataclysmdda.org/t/auxiliary-weapon-question/6086/3 "2014-05-10T02:46:18Z")

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I’d be happy to see this in the future, because we can’t have enough LeMats and M30 drillings.
