# Autofire gunmod

**URL:** <https://discourse.cataclysmdda.org/t/autofire-gunmod/12495>\
**Category:** The Drawing Board\
**Created:** [September 5, 2016, 5:20am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495 "2016-09-05T05:20:01Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![crom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crom/32/575_2.png) [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Post date:** [September 5, 2016, 5:20am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/1 "2016-09-05T05:20:01Z")

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–So, I can add an autofire mod to a revolver(wtf) but not to - for example - an AR-15 ? A flag should be added that determines what guns can be autofire-converted.

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [September 5, 2016, 6:38am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/2 "2016-09-05T06:38:43Z")

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I wonder if the autofire mods could be placed in the “magazine” slot?

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**Author:** ![crom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crom/32/575_2.png) [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Post date:** [September 5, 2016, 7:10am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/3 "2016-09-05T07:10:42Z")

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> [@BorkBorkGoesTheCode](#):
>
> I wonder if the autofire mods could be placed in the “magazine” slot?

I gave a cursory look at the base game weapons and this should work.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [September 5, 2016, 7:26am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/4 "2016-09-05T07:26:19Z")

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you can always mod in an autofire mod to use on whatever gun you want using an available mod slot.

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**Author:** ![crom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crom/32/575_2.png) [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Post date:** [September 5, 2016, 8:40am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/5 "2016-09-05T08:40:27Z")

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Can you specify which weapons can use it - like a whitelist? Or, do you mean make a new autofire mod that accepts rifles?

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [September 5, 2016, 8:49am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/6 "2016-09-05T08:49:20Z")

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Make a new mod that uses lets say the mechanism slot and just make it be compatible with the type of gun ( or bow ) you want it to work with.

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**Author:** ![crom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crom/32/575_2.png) [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Post date:** [September 5, 2016, 8:59am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/7 "2016-09-05T08:59:12Z")

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Yeah, I think I can try both your’s and BorkBorkGoesTheCode’s ideas and make the mod for rifles that have magazine as a valid mod location . Thanks.

Can I “copy-from” gunmods? I think I tried that and it didn’t work - so I guess I can’t mod a way to prevent revolvers from using an autofire mod? - that isn’t as important.

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [September 5, 2016, 9:04am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/8 "2016-09-05T09:04:26Z")

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> [@Noctifer](#):
>
> Make a new mod that uses lets say the mechanism slot and just make it be compatible with the type of gun ( or bow ) you want it to work with.

The game sorts guns by their ammunition and required skill; for example, the auto fire mechanism can be attached to guns that use the pistol skill and fire one of these bullet types: “.22 LR”, “9x19mm”, “.38 Special”, “.40”, “5.7x28mm”, “4.6x30”.

[quote=“crom, post:7, topic:12495”]Yeah, I think I can try both your’s and BorkBorkGoesTheCode’s ideas and make the mod for rifles that have magazine as a valid mod location . Thanks.

Can I “copy-from” gunmods? I think I tried that and it didn’t work - so I guess I can’t mod a way to prevent revolvers from using an autofire mod? - that isn’t as important.[/quote]  
Make sure to limit the number of “magazine” mod locations to 1; the game cannot handle more without errors.

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**Author:** ![crom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crom/32/575_2.png) [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Post date:** [September 6, 2016, 7:40am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495/9 "2016-09-06T07:40:24Z")

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Thanks for the help. I made it work. If I used the “magazine” location, then some automatic weapons (including those that are viable belt fed weapons) would become valid weapons for auto-fire modification - which is not good. So, I created a “receiver” location and then added it to an override file on those weapons I thought should be candidates for auto-fire conversion - and bingo. I even added a shotgun version to the saiga-12 - wow!  
Instead of including these gunmods to the itemgroups, I’m going to create recipes for them - to make them more difficult to acquire.
