# "Ascension mod" or: "Winning DDA: the mod"

**URL:** https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799
**Category:** The Lab
**Tags:** mod
**Created:** [January 13, 2018, 8:22pm UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799 "2018-01-13T20:22:12Z")
**Posts on this page:** 1
**Showing post:** 139

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### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [March 26, 2018, 7:33pm UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/139 "2018-03-26T19:33:40Z")

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> [@Mutation Changes mod](https://discourse.cataclysmdda.org/t/mutation-changes-mod/12362):
>
> I like mutations, but one thing that bothered me about them was the fact that by the time you could actually make mutagens and serums, they were rendered pretty much useless. The amount of preparation required to get into a lab usually means that by the time you can actually break into one you have the problem of survival handled. Therefore any mutations you might undergo from that point onward only serves to make the game harder (things like faster metabolism, more thirst, disintegration, etc.)…

This mod has a patch that makes it compatible with PK’s Rebalance. Anyone know how to make it compatible with PK’s Rebalance Ascension?

I must have more mutant power!

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