# "Ascension mod" or: "Winning DDA: the mod"

**URL:** https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799
**Category:** The Lab
**Tags:** mod
**Created:** [January 13, 2018, 8:22pm UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799 "2018-01-13T20:22:12Z")
**Posts on this page:** 20
**Page:** 15

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### Author: ![trelatyraelis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trelatyraelis/32/1054_2.png) [@trelatyraelis](https://discourse.cataclysmdda.org/u/trelatyraelis)
#### Post date: [September 14, 2018, 12:41pm UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/285 "2018-09-14T12:41:16Z")

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Okay so:  
Arcana’s been updated pretty often  
PK most likely doesn’t run with these setups since the new vanilla smokable changes but thank god the great lads of the unofficial rebalancing have worked that one out along with the calorie changes  
and blazemod stuff needs an update real bad

That’s not a lot of work except for the blob parts actually, I could probably do this before the end of the month

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### Author: ![Chiasm](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chiasm/32/1154_2.png) [@Chiasm](https://discourse.cataclysmdda.org/u/Chiasm)
#### Post date: [September 14, 2018, 12:47pm UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/286 "2018-09-14T12:47:55Z")

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Sweet, looking forward to it. PK\_A ran fine for me up until the forest-mapgen changes.

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### Author: ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)
#### Post date: [September 14, 2018, 1:22pm UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/287 "2018-09-14T13:22:12Z")

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I would only ask in the pk update that it re adds acid rain and that the first aid kits and other supplies remain actually useful.

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### Author: ![trelatyraelis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trelatyraelis/32/1054_2.png) [@trelatyraelis](https://discourse.cataclysmdda.org/u/trelatyraelis)
#### Post date: [September 15, 2018, 5:14am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/288 "2018-09-15T05:14:09Z")

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But the acid rain pk restored was a hack that only hurt the player  
It was literally targeted painrain just for the hell of it, good old acid rain back in the day used to kill everything (but it was also broken hence why it was removed)

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### Author: ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)
#### Post date: [September 15, 2018, 6:30am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/289 "2018-09-15T06:30:48Z")

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Mainly I wanted it as a reliable source of acid for various things that can be acquired on the move. (rather than taking apart batteries or messing around with salt water)

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### Author: ![Aimish](https://avatars.discourse-cdn.com/v4/letter/a/b782af/32.png) [@Aimish](https://discourse.cataclysmdda.org/u/Aimish)
#### Post date: [September 19, 2018, 12:36am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/290 "2018-09-19T00:36:56Z")

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HI I’ve been trying to load up and run Ascension, but keep getting this error. I’m using the current experimental build (7937) and I’ve deleted and replaced the mod folders.

* * *

DEBUG : Error: data/mods//PK’s Rebalance\_A/pk\_regional\_settings.json: line 36:9: “forest\_mapgen\_settings”: { … } required for default

```
  },
  "boosted_other_percent": 50.0, "//": "...accounts for this % of total coverage"
  },
    ^
  "map_extras": {      
    "//": "mapping for weighted lists of extras",
    "field": {

```

FUNCTION : bool main\_menu::new\_character\_tab()  
FILE : src/main\_menu.cpp  
LINE : 668

* * *

Is there anything I can do to get past it?

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### Author: ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)
#### Post date: [September 19, 2018, 1:04am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/291 "2018-09-19T01:04:38Z")

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you could try swapping out that file for the one in my PK rebalance patch here:

> [@PK's Rebalancing Unofficial patch](https://discourse.cataclysmdda.org/t/pks-rebalancing-unofficial-patch/16060/):
>
> So it seems that at least once a week or two I need to update PK’s rebalance mod to start, or just fix bugs from recent changes to the base game, figure I should do a thread instead of bumping the new one all of the time and expecting people to scroll to the bottom for updates. Delete your old version before posting to the thread, sometimes files are deleted or changed and loading the old files that still exist when you overwrite causes errors! Assume if the version updated on a given day, it’s…

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### Author: ![Aimish](https://avatars.discourse-cdn.com/v4/letter/a/b782af/32.png) [@Aimish](https://discourse.cataclysmdda.org/u/Aimish)
#### Post date: [September 19, 2018, 2:52am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/292 "2018-09-19T02:52:32Z")

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Ended up with another error.

DEBUG : item id moss\_relic is unknown

FUNCTION : virtual void Single\_item\_creator::check\_consistency() const  
FILE : src/item\_group.cpp  
LINE : 117

EDIT: Posted too soon, chargen continued after this error. Thanks for the help!

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### Author: ![Nikolai\_Don\_Bonavitc](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nikolai_don_bonavitc/32/7187_2.png) [@Nikolai\_Don\_Bonavitc](https://discourse.cataclysmdda.org/u/Nikolai_Don_Bonavitc)
#### Post date: [September 25, 2018, 8:56am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/293 "2018-09-25T08:56:47Z")

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Any tips for dealing with all the demons? I can push an entire city of zeds in with a fire axe and good skills, but a single demon lights me on fire repeatedly and just laughs at me.

Is it simply untenable to fight them without magical bullshit or long range firearms?

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### Author: ![mentos046](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mentos046/32/11932_2.png) [@mentos046](https://discourse.cataclysmdda.org/u/mentos046)
#### Post date: [September 25, 2018, 2:35pm UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/294 "2018-09-25T14:35:28Z")

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I always stayed away from them until I got a car, then just rammed them to death.

Firefighter gear and other gear that provides a lot of fire protection reduces the damage you take while on fire by a surprising amount, so you can use it for protection if neither running away nor using a car are an option. Just make sure you’ve got everywhere covered when you do, since anything could be set on fire. Also, just because it provides protection doesn’t mean it makes standing in a fire a good idea; you’ll still need to move, you just won’t die faster than you can put it out.

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### Author: ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)
#### Post date: [September 28, 2018, 12:37am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/295 "2018-09-28T00:37:04Z")

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So if the dev would give me a clear idea of what changes PK Rebalancing has vs my patch, I could throw in pull requests and update this mod for you guys

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### Author: ![trelatyraelis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trelatyraelis/32/1054_2.png) [@trelatyraelis](https://discourse.cataclysmdda.org/u/trelatyraelis)
#### Post date: [September 28, 2018, 11:55am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/296 "2018-09-28T11:55:36Z")

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Don’t worry, I’ll do it eventually. I’m still really busy but the changes aren’t actually really large, I’m also waiting for Arcana to nerf dragon a bit because I’ve seen some seriously broken playtesting with it.  
But yeah I should at least get a non-broken version out in the next week.

EDIT:  
Actually, there aren’t any changes from barbarscientiam’s fork, I just haven’t been updating it.

Updated all repos with everything from the forks

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### Author: ![trelatyraelis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trelatyraelis/32/1054_2.png) [@trelatyraelis](https://discourse.cataclysmdda.org/u/trelatyraelis)
#### Post date: [September 29, 2018, 10:42am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/297 "2018-09-29T10:42:07Z")

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Oh-kay: New version of Ascension ready to be played, with two months worth of updates!

Everything should work perfectly fine now, I think.

No crashes at startup and works with the new versions too! Good things all around as always, extreme thanks to the dudes who actually maintain all their forks, they’re super neat lads. I’m just gluing them together and adding a bunch of endgame quests.

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### Author: ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)
#### Post date: [October 18, 2018, 1:23am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/298 "2018-10-18T01:23:02Z")

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Note: downloaded what I believe to be the latest version last week noticed that apparently the wood material in arcana is acting as an override for base game wood, more specifically and importantly it seems to be undoing the part about wood where it now burns into ash. Just copying that particular line for wood in the base game’s materials json and pasting it into that arcana’s one seems to fix it.

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### Author: ![trelatyraelis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trelatyraelis/32/1054_2.png) [@trelatyraelis](https://discourse.cataclysmdda.org/u/trelatyraelis)
#### Post date: [October 18, 2018, 8:55am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/299 "2018-10-18T08:55:25Z")

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Thanks for the heads up, I also noticed that the new crematorium roooms in labs have giant piles of (wood) ash instead of human ashes when I booted up my last save, I don’t know if that was a change in the main game or something fucky that happened with the mods and I haven’t had the time to check.

Anyway, there’s a new version coming (not soon sorry I got a shitload of stuff to work on all the time guess end of september wasn’t a true enough date) where (I think that’s how it works) all mods will be updated automatically with the help of the ever-so-useful “copy-from”, so that’s good.

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### Author: ![Lord\_Omega](https://avatars.discourse-cdn.com/v4/letter/l/73ab20/32.png) [@Lord\_Omega](https://discourse.cataclysmdda.org/u/Lord_Omega)
#### Post date: [October 19, 2018, 2:02pm UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/300 "2018-10-19T14:02:08Z")

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![Screenshot_20181019-150000](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/e/e08426347d4d8a6036097caaf43cce76c6694895.png)  
Help? I have no idea why this is happening, I’m on Android if that helps.

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### Author: ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)
#### Post date: [October 27, 2018, 2:39am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/301 "2018-10-27T02:39:23Z")

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Found another oddity. The chunk of meat (and tainted meat) overrides that are inside the ascension blaze mod need to have the smokable tag on them in order to benefit from the new smoking system.

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### Author: ![Carrnage](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/carrnage/32/6184_2.png) [@Carrnage](https://discourse.cataclysmdda.org/u/Carrnage)
#### Post date: [October 27, 2018, 7:50am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/302 "2018-10-27T07:50:44Z")

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is the oozing windshield vehicle part supposed to be opaque?

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### Author: ![trelatyraelis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trelatyraelis/32/1054_2.png) [@trelatyraelis](https://discourse.cataclysmdda.org/u/trelatyraelis)
#### Post date: [November 2, 2018, 8:04am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/303 "2018-11-02T08:04:57Z")

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Oh, yeah. No. I mean I did that a while ago because I like to use those as vehicle walls, but that’s not how’s inteded to work.  
@Lord_Omega  
I’unno. I’ll look into it  
@DeWolf  
Oh, I see. Could clean up that one file then.

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### Author: ![Matthew\_Collins](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/matthew_collins/32/3579_2.png) [@Matthew\_Collins](https://discourse.cataclysmdda.org/u/Matthew_Collins)
#### Post date: [November 7, 2018, 12:49am UTC](https://discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799/304 "2018-11-07T00:49:44Z")

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So does this work with Dissociativitys’ patch? I’m not quite sure which one to remove, I downloaded that one because apparently PK’s rebalancing currently does not work with the current Smoking system.

Edit 1: Ah I see, I guess the tags just haven’t been placed yet correctly for the meat, sorry about that, I’m still trying to get a grasp on how CDDA modding works since it’s extremely different than what I’m used to. Guess I’m stuck with just Cooked meat for now.

Edit 2: Also I guess Ascension was never activated on my save, which sucks, I thought I activated it.

Edit 3: I think I borked it.

 ![Ascension1](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/a/a5376ac76b3092c51ca11303ff129b6d21289b07.png)

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