# Artyom's Gun Emporium (Update 2 Hotfix 1) Holy shit

**URL:** <https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [July 11, 2015, 5:42pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035 "2015-07-11T17:42:48Z")\
**Posts on this page:** 20\
**Page:** 25

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**Author:** ![RipRoarinBoogerPenis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpenis/32/20_2.png) [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Post date:** [September 28, 2016, 1:34am UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/481 "2016-09-28T01:34:18Z")

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Think the recoil re-work broke the mod. Works fine with 5572 though.

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**Author:** ![Gnorse](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gnorse/32/561_2.png) [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Post date:** [September 30, 2016, 10:04am UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/482 "2016-09-30T10:04:29Z")

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yeah , shit’s broken

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [September 30, 2016, 10:49pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/483 "2016-09-30T22:49:40Z")

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It may be due to the dropping of “recoil” fields from guns, in favor of handling fields. Could also be the rework of aim\_speed into aimcost or the rework of sight\_dispersion. Atryom: default handling should be 10, with gunmods and gun bonuses modifying that.

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**Author:** ![mugling](https://avatars.discourse-cdn.com/v4/letter/m/7ba0ec/32.png) [@mugling](https://discourse.cataclysmdda.org/u/mugling)\
**Post date:** [September 30, 2016, 11:00pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/484 "2016-09-30T23:00:59Z")

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You don’t need to specify handling at apart from in exceptional cases

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**Author:** ![Dreamsicle](https://avatars.discourse-cdn.com/v4/letter/d/3ec8ea/32.png) [@Dreamsicle](https://discourse.cataclysmdda.org/u/Dreamsicle)\
**Post date:** [September 30, 2016, 11:04pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/485 "2016-09-30T23:04:16Z")

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The mod worked for me when I removed all the recoil values in art\_weapons.json. Don’t worry about that breaking something, recoil in files like that shouldn’t do anything. If that still makes you nervous, just change any negative recoil values to positive.

If none of those work that I’m not sure how else to help. I’m on 0.C-18900-g0fcecd9

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**Author:** ![Garfink](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/garfink/32/7873_2.png) [@Garfink](https://discourse.cataclysmdda.org/u/Garfink)\
**Post date:** [October 8, 2016, 7:57am UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/486 "2016-10-08T07:57:54Z")

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Wouldn’t not having a recoil field mean that all the guns have the same recoil, or to coin it in the new dev-lingo, the same handling?

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [October 8, 2016, 8:10am UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/487 "2016-10-08T08:10:15Z")

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> [@Garfink](#):
>
> Wouldn’t not having a recoil field mean that all the guns have the same recoil, or to coin it in the new dev-lingo, the same handling?

Recoil was redesigned: Now gun recoil is affected by gun weight, cartridge recoil, and handling.

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**Author:** ![Profugo\_Barbatus](https://avatars.discourse-cdn.com/v4/letter/p/d26b3c/32.png) [@Profugo\_Barbatus](https://discourse.cataclysmdda.org/u/Profugo_Barbatus)\
**Post date:** [October 20, 2016, 5:33pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/488 "2016-10-20T17:33:33Z")

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> [@AK-74](#):
>
> when will it update?

I might just end up patching this myself, to be honest. Can’t play without it, but want to update to a newer experimental. If we don’t hear anything from Arty by next week, I’ll take a look.

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**Author:** ![Profugo\_Barbatus](https://avatars.discourse-cdn.com/v4/letter/p/d26b3c/32.png) [@Profugo\_Barbatus](https://discourse.cataclysmdda.org/u/Profugo_Barbatus)\
**Post date:** [October 20, 2016, 11:25pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/489 "2016-10-20T23:25:02Z")

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Correction, getting it to run against the latest version was actually easier than anticipated. You can download it from here= [http://www.mediafire.com/file/6ts2rlpzx2mmza6/Artyoms%27\_Gun\_Emporium\_Profugo\_Fix.zip](http://www.mediafire.com/file/6ts2rlpzx2mmza6/Artyoms%27_Gun_Emporium_Profugo_Fix.zip)

Tested against version 5744.

Changes:

Mod loads. Tested guns loading, firing, and using secondaries (In my case, grunt’s 40mm launchers). If anything completely crashes, lemme know, but it should be good.  
Slight description text adjustments. Lugers are now “Luger” not “Lugar”, and other incidental spelling adjustments along the same vein.  
Mod will now properly appear in the “items addition” tab instead of "Uncategorized. For those of you who like to keep things neat and together.

Not a change, but the new accuracy formula, holy shit. I can accurately hit with my Mosin out to the full 30 tiles range now. That’s amazing. You can now properly deal with things like a Moose with only a bolt action rifle, if your feeling confident. Dunno how the new recoil formula handles absurd things like the Obrez though.

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**Author:** ![Hypereia](https://avatars.discourse-cdn.com/v4/letter/h/3d9bf3/32.png) [@Hypereia](https://discourse.cataclysmdda.org/u/Hypereia)\
**Post date:** [October 22, 2016, 10:17pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/490 "2016-10-22T22:17:13Z")

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I guess this is a stupid question, but if someone could indulge me - When a mod updates, do you have to manually update it, or if you’re running the game from the launcher, will it be an automatic thing?

Thanks.

EDIT: Any way to add this to my pre-existing world? At the very least, can I keep my survivor but regenerate the current world he’s in to add the extra guns?

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [October 23, 2016, 3:42am UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/491 "2016-10-23T03:42:00Z")

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You don’t have to regenerate. You can add the mod’s name to the mod.json file in your world folder in most cases. It won’t add content to pregenerated sections, but if you enter an unexplored part of the world the content will be placed there.

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**Author:** ![Necrosia](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/necrosia/32/570_2.png) [@Necrosia](https://discourse.cataclysmdda.org/u/Necrosia)\
**Post date:** [October 26, 2016, 5:03pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/492 "2016-10-26T17:03:30Z")

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Broken as of the latest builds.

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**Author:** ![Profugo\_Barbatus](https://avatars.discourse-cdn.com/v4/letter/p/d26b3c/32.png) [@Profugo\_Barbatus](https://discourse.cataclysmdda.org/u/Profugo_Barbatus)\
**Post date:** [October 26, 2016, 6:45pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/493 "2016-10-26T18:45:02Z")

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> [@Necrosia](#):
>
> Broken as of the latest builds.

Build 5674, loaded world with the fixed Gun Emporium, no errors, able to shoot and reload emporium weapons without fail.

What is the exact error you are getting, and what mods are you loading alongside it? Did you download the fixed version in my previous posts, or the one on the main page?

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**Author:** ![leon713](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/leon713/32/11994_2.png) [@leon713](https://discourse.cataclysmdda.org/u/leon713)\
**Post date:** [November 2, 2016, 10:09pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/494 "2016-11-02T22:09:03Z")

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Dear ladies and gentlemen,

I updated Artyom’s mod to reflect the changes (ammolinks) in the current experimentals:

> **[Artyoms' Gun Emporium.zip](https://www.dropbox.com/s/iudqj6ksnpo4i2r/Artyoms%27%20Gun%20Emporium.zip?dl=0)**
>
> Shared with Dropbox

Sincerely

Leon

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**Author:** ![Hypereia](https://avatars.discourse-cdn.com/v4/letter/h/3d9bf3/32.png) [@Hypereia](https://discourse.cataclysmdda.org/u/Hypereia)\
**Post date:** [November 4, 2016, 4:06pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/495 "2016-11-04T16:06:23Z")

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[quote=“leon713, post:494, topic:10035”]Dear ladies and gentlemen,

I updated Artyom’s mod to reflect the changes (ammolinks) in the current experimentals:

> **[Artyoms' Gun Emporium.zip](https://www.dropbox.com/s/iudqj6ksnpo4i2r/Artyoms%27%20Gun%20Emporium.zip?dl=0)**
>
> Shared with Dropbox

Sincerely

Leon[/quote]

Thanks for the fix, ever since a few days ago when this error popped up, I was unsure what exactly was causing it.

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [November 7, 2016, 11:27am UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/496 "2016-11-07T11:27:05Z")

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Is Artyom177 still contributing?

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [November 21, 2016, 3:29pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/497 "2016-11-21T15:29:56Z")

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Does the AK-104 have a three-round burst in this mod?

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**Author:** ![RipRoarinBoogerPenis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpenis/32/20_2.png) [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Post date:** [November 21, 2016, 7:05pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/498 "2016-11-21T19:05:09Z")

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AK 104 has an 8 round burst

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**Author:** ![hmstanley](https://avatars.discourse-cdn.com/v4/letter/h/58956e/32.png) [@hmstanley](https://discourse.cataclysmdda.org/u/hmstanley)\
**Post date:** [November 21, 2016, 9:02pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/499 "2016-11-21T21:02:40Z")

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can I ask how you fixed it? what did you do to the ammolink entries?

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [November 21, 2016, 9:12pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035/500 "2016-11-21T21:12:03Z")

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data/json/items/generic/ammolink.json has examples of working ammolinks.

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