# Artifical Night Generator + Improved night vision effect \[.C stable\]

**URL:** https://discourse.cataclysmdda.org/t/artifical-night-generator-improved-night-vision-effect-c-stable/9199
**Category:** The Garage
**Created:** [March 21, 2015, 7:04am UTC](https://discourse.cataclysmdda.org/t/artifical-night-generator-improved-night-vision-effect-c-stable/9199 "2015-03-21T07:04:52Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Kryxx](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kryxx/32/438_2.png) [@Kryxx](https://discourse.cataclysmdda.org/u/Kryxx)
#### Post date: [March 21, 2015, 7:04am UTC](https://discourse.cataclysmdda.org/t/artifical-night-generator-improved-night-vision-effect-c-stable/9199/1 "2015-03-21T07:04:52Z")

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Improved night vision (normal would work also believe) mutation.

- Artifical Night Generator

You see in 5 tile radius, due to the night vision, but the character itself is not seen. Which seems odd but is this the intended effect.

I was using this to walk through a town of zeds in daylight.

If improved night vision allows you to see up to 5 away, why can you not see yourself?

I thought I had accidentally turned on cloaking at first.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [March 21, 2015, 10:35pm UTC](https://discourse.cataclysmdda.org/t/artifical-night-generator-improved-night-vision-effect-c-stable/9199/2 "2015-03-21T22:35:43Z")

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Use case seems acceptable (create darkness through which you can see but zeds can’t, use this to move through them safely); character thing is probably a display glitch. Thanks for reporting.
