# Arms

**URL:** <https://discourse.cataclysmdda.org/t/arms/13849>\
**Category:** The Drawing Board\
**Created:** [June 10, 2017, 6:53am UTC](https://discourse.cataclysmdda.org/t/arms/13849 "2017-06-10T06:53:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Eisen](https://avatars.discourse-cdn.com/v4/letter/e/f9ae1b/32.png) [@Eisen](https://discourse.cataclysmdda.org/u/Eisen)\
**Post date:** [June 10, 2017, 6:53am UTC](https://discourse.cataclysmdda.org/t/arms/13849/1 "2017-06-10T06:53:04Z")

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It’s not a needful, simple thing that would improve the game and it’s more a case for a mod but anyway:

In the context of ARMS coming out and having played the demo:  
I’d love both mutations and bionics to make ARMS that power up and extend your punch range up to 5 tiles, similar to how the spear and bullwhip do.

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**Author:** ![Dragometh](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Post date:** [June 15, 2017, 10:47pm UTC](https://discourse.cataclysmdda.org/t/arms/13849/2 "2017-06-15T22:47:13Z")

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That would be fun.  
Something like a “Spring Arm(s) CBM”, and different hand augmentations(that would completely limit installing other cbms in that hand[?])  
I don’t think it would fit that well in the context of the game, though. Still, it’s a cool idea.  
That idea would also fit nicely in the Slime’s “Strechy Limbs” mutation.
