# Armor Up! A mod to make armor more better. New PA Utilities pack!

**URL:** <https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [May 8, 2018, 11:26am UTC](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449 "2018-05-08T11:26:31Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [August 26, 2018, 5:17pm UTC](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449/27 "2018-08-26T17:17:53Z")

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you may be running into an issue that “power\_armor”: true defines an activation action and your activation item defines an activation item. So you can transform in another suit of PA, but then it won’t be activated. And it’ll transform back into the base state if you try.

You may want to look at the code that implements “power\_armor”: true, and see if you can get it to chain activation sequences.

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_[View the full topic](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449)._
