# Armor Up! A mod to make armor more better. New PA Utilities pack!

**URL:** <https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [May 8, 2018, 11:26am UTC](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449 "2018-05-08T11:26:31Z")\
**Posts on this page:** 1\
**Showing post:** 25

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**Author:** ![Einstein\_Cross](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/einstein_cross/32/10564_2.png) [@Einstein\_Cross](https://discourse.cataclysmdda.org/u/Einstein_Cross)\
**Post date:** [August 26, 2018, 2:08pm UTC](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449/25 "2018-08-26T14:08:37Z")

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Ok so right now I’m trying to make a variant of power armor that is in the tool\_armor file. Im attempting to have the armor transform into identical armor but in its “on” state and have that powered on version basically pull attributes from the enums.h file. But I can’t get the armor to drain power from the players internal power source. Any ideas?

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_[View the full topic](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449)._
