# Armor Up! A mod to make armor more better. New PA Utilities pack!

**URL:** <https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [May 8, 2018, 11:26am UTC](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449 "2018-05-08T11:26:31Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [July 30, 2018, 9:06am UTC](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449/15 "2018-07-30T09:06:20Z")

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> [@Demon](#):
>
> Please make your power armor concept (plan on mod) bc I love your idea… If the admin (the higher up - sorry if that what I thought) oppose your idea/concept… Make seperate mod… Everyone will be happy

I actually PRed the climate control change so there’s a good chance I’ll eventually pick this back up and make it a thing, but we’ll have to see how long that takes.

> [@TheZoneWizard](#):
>
> We should have more light/heavy leather betwixt kevlar garments with varying low encumbrance. Adding in the Liquid Armor Treatment for no encumbrance and slight armor gain.

There’s already plenty of useless light armors in the game, we don’t need more. LAT would be interesting, but I’m not sure a homemade version would work that well. Also, can’t be done through a mod. Requires hardcode.

> [@TheZoneWizard](#):
>
> With optional rubber/plastic infusion methods for acid and rain.

Also can’t be done as a mod, and might break balance a bit. Talk to Kevin.

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_[View the full topic](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449)._
