# Armor system on Cars?

**URL:** <https://discourse.cataclysmdda.org/t/armor-system-on-cars/8037>\
**Category:** The Drawing Board\
**Created:** [November 24, 2014, 1:54pm UTC](https://discourse.cataclysmdda.org/t/armor-system-on-cars/8037 "2014-11-24T13:54:48Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [November 24, 2014, 1:54pm UTC](https://discourse.cataclysmdda.org/t/armor-system-on-cars/8037/1 "2014-11-24T13:54:48Z")

</div>

As I understand it, if you slap a tank in CDDA and do 1 damage to it, that 1 damage is applied, and in theory, you could smack that tank for a few hours and eventually knock the plating off the tank.

The armor system, the same one used by the player and monsters alike could prove useful. Flowers bitch-slapping your car would no-longer rip your headlights off, and it’d probably take more than one zombie to tunnel through a vehicle. Obviously the vehicle’s “Armor” rating would get better with the type of armor you strapped to it. Bone would probably protect from extra zombies slapping it, while Mil-Spec armor should probably stop just about any non-AP pistol round at range, and most rifle rounds at range with minimal, or even no damage done to the armor itself.

Your Military Composite Plating stops the 9mm round!

---

<div class="post-metadata">

**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 24, 2014, 1:59pm UTC](https://discourse.cataclysmdda.org/t/armor-system-on-cars/8037/2 "2014-11-24T13:59:27Z")

</div>

I like it.

---

<div class="post-metadata">

**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [November 24, 2014, 4:17pm UTC](https://discourse.cataclysmdda.org/t/armor-system-on-cars/8037/3 "2014-11-24T16:17:24Z")

</div>

> [@FunsizeNinja123](#):
>
> I like it.

---

<div class="post-metadata">

**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 24, 2014, 4:18pm UTC](https://discourse.cataclysmdda.org/t/armor-system-on-cars/8037/4 "2014-11-24T16:18:04Z")

</div>

I doesn t work this way right now?

---

<div class="post-metadata">

**Author:** ![jokermatt999](https://avatars.discourse-cdn.com/v4/letter/j/e9bcb4/32.png) [@jokermatt999](https://discourse.cataclysmdda.org/u/jokermatt999)\
**Post date:** [November 24, 2014, 4:22pm UTC](https://discourse.cataclysmdda.org/t/armor-system-on-cars/8037/5 "2014-11-24T16:22:38Z")

</div>

I’d like to look into this, but I know virtually nothing about the vehicle damage code. I’ve also got a few other things in the pipeline at the moment, but it’s at least on my to-do list. I always hated how damaging bushes are. I think Rivet already fixed flowers though.

---

<div class="post-metadata">

**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 24, 2014, 4:27pm UTC](https://discourse.cataclysmdda.org/t/armor-system-on-cars/8037/6 "2014-11-24T16:27:04Z")

</div>

You do not run into flowers anymore at all. You drive over them now and they do not colide.

Only thing i klnow bout my armored vehicle concerning dmg:

i had one with military plating.

I went to sleep in it with earplugs on cause a zombie was hitting the car waking me up … i just didn t feel like dealing with him .

when i woke up it was still there i went out killed it checked my car and saw that it wasn t dmg at all. not a scratch.
