The difference is this:
Currently when using examine on a car square:
- Would you like to get things from the Kitchen unit? Y/N
- Would you like to get a drink? Y/N
- Would you like to use the burner? Y/N
- Get things from under the car? Y/N
5)ā¦
New method:
- Menu opens with things 1-4 that you can select from. 2 Button presses, instead of 4-5. Or alternatively just āButtonā+Enter, since our current menu format can actually remember what you did last, and will start with that selected.
That said most popups are things that you would want to confirm on. Do you really want to drop your hammer of awesomeness +25 in the middle of the fight to pick up that tissue paper on the ground and wield it? How about putting on that worthless heavy armor you just picked up ontop of your other normal armor since you donāt have room to carry it? Do you really want to jump from the car going 200 mph? Do you really want to step into that lava? How about step onto that easily visible land mine?
The main big things that I can think of that are annoying with Y/N prompts:
- Smoke and other hazards when you have sufficient equipment to protect you still prompt you. - This is due to the way protection is calculated and is something weāve been looking at fixing for a while.
- Grabbing several more items then you can carry. - Ideally this would say āYou canāt carry that much, Wield/Wear something?ā and would offer you a list of items that didnāt fix that you could either carry or wear, essentially replacing several Y/N prompts with a single menu.
- If multiple options are available for a single task (such as examining a vehicle, or getting water from a toilet) the game prompts you 3-4 times for each option in succession. - This is exactly what Iām talking about above, and would be replaced by a single menu that contains all of your options for a task, rather then several Y/N prompts.
Because you canāt exactly make button tasks more specific then things like ācloseā, āopenā, or āexamineā, because we: 1) donāt have enough buttons (We donāt even have enough buttons for a āquickā and a ānormalā, and thatās only going to get worse with time as we add more things you can do), and 2) nobody really wants to have to memorize a button for taking water out of a toilet, and a separate button for drinking out of a sink.