# Archery Nerfs and Drama

**URL:** <https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683>\
**Category:** The Lab\
**Created:** [July 7, 2019, 7:10pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683 "2019-07-07T19:10:37Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Goosefather](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/goosefather/32/6744_2.png) [@Goosefather](https://discourse.cataclysmdda.org/u/Goosefather)\
**Post date:** [July 7, 2019, 7:10pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683/1 "2019-07-07T19:10:37Z")

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I just switched from 0.D stable to experimental and found that crossbows (and bows probably but I haven’t checked) are massively nerfed. Damage on metal bolts went from (17+15+5AP) to (17+1AP) and the range which was already small was nerfed by 3. The author of the Archery overhaul stuff admitted that the nerf was unintentional ([So, how does the new archery work?](https://discourse.cataclysmdda.org/t/so-how-does-the-new-archery-work/19850/4)) and then in the next set of changes intended to fix this there was a bunch of drama (not adding any opinion to that) and the PR ended up being closed ([https://github.com/CleverRaven/Cataclysm-DDA/pull/30681](https://github.com/CleverRaven/Cataclysm-DDA/pull/30681)).

Are there any plans of fixing this for 0.E or am I missing something else about the state of Archery? Bows and Crossbows seem extremely important with the healing changes in 0.E and to have them massively unintentionally nerfed seems really bad.

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**Author:** ![ecchi\_squid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ecchi_squid/32/6386_2.png) [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Post date:** [July 7, 2019, 7:15pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683/2 "2019-07-07T19:15:09Z")

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I used to be a survivor like you. But then I took an arrow to the knee. Luckily it didn’t do too much damage and I still have full use of it.

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [July 7, 2019, 7:15pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683/3 "2019-07-07T19:15:17Z")

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Rogaldorn on the discord has been making noise about reviving and fixing that PR.

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**Author:** ![Goosefather](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/goosefather/32/6744_2.png) [@Goosefather](https://discourse.cataclysmdda.org/u/Goosefather)\
**Post date:** [July 7, 2019, 7:18pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683/4 "2019-07-07T19:18:16Z")

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Cool, thanks for the update

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [July 7, 2019, 7:27pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683/5 "2019-07-07T19:27:21Z")

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Nothing like making a mess and then close the PR, the worst part is the difficulty to make the arrows.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [July 8, 2019, 11:07pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683/6 "2019-07-08T23:07:20Z")

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Not sure if this makes any senseto anyone. Shouldn’t there be a distance based upon strength of the toon with a knock strength/bow strength mechanic in there somewhere?

Would be nice to have a knock meter to govern distance plus whether or not the bow being knocked too much shatters from over powering the shot.

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [July 8, 2019, 11:30pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683/7 "2019-07-08T23:30:08Z")

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Well, the thing with those changes was to kind of make ir a bit more “realistic” iirc, so since bows kind of have a fixed distance because of its tension they are not that easy to calibrate, if you wanted that you are basically making a new bow, except for a compound/mechanic bow, and ingame there is the compund bow, that can be switched between low to high tension

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [July 8, 2019, 11:33pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683/8 "2019-07-08T23:33:41Z")

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Was not sure if it were possible. Just brain storming ideas as usual. Thought it would be great to have it scale.

But I also would like being able to load 1 bullet into a gun with no clip…but Kevin said it was not possible…I think \>\_\>
