# Arachnophobia trait

**URL:** <https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830>\
**Category:** The Drawing Board\
**Created:** [June 20, 2013, 9:51am UTC](https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830 "2013-06-20T09:51:59Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![mrfunky754](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mrfunky754/32/108_2.png) [@mrfunky754](https://discourse.cataclysmdda.org/u/mrfunky754)\
**Post date:** [June 20, 2013, 9:51am UTC](https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830/1 "2013-06-20T09:51:59Z")

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This trait gives you 3 negative points and give -2 dex -1 strength -2 int -1 perception -5% speed when in 20 tiles of any giant spider

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**Author:** ![ComputerWarrior](https://avatars.discourse-cdn.com/v4/letter/c/6de8d8/32.png) [@ComputerWarrior](https://discourse.cataclysmdda.org/u/ComputerWarrior)\
**Post date:** [June 20, 2013, 10:00am UTC](https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830/2 "2013-06-20T10:00:24Z")

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Oh dear, how it would suck to have this trait given the large amount of spiders wandering the wilds. 😛 That said… I am all for this. Although, might I suggest a decrease in stats happen only if one actually sees the spider?

A spider could be out of the player’s sight and, it wouldn’t really make sense for the penalties to apply then.

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**Author:** ![mrfunky754](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mrfunky754/32/108_2.png) [@mrfunky754](https://discourse.cataclysmdda.org/u/mrfunky754)\
**Post date:** [June 20, 2013, 10:03am UTC](https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830/3 "2013-06-20T10:03:54Z")

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i like your thinking! it really does make sense better if you can see it.

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**Author:** ![PiotraperPL](https://avatars.discourse-cdn.com/v4/letter/p/6bbea6/32.png) [@PiotraperPL](https://discourse.cataclysmdda.org/u/PiotraperPL)\
**Post date:** [June 20, 2013, 11:47am UTC](https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830/4 "2013-06-20T11:47:28Z")

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I think that it would be nice if overall speed was decreasing and movement speed increasing depending on how close a spider is.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [June 20, 2013, 1:24pm UTC](https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830/5 "2013-06-20T13:24:29Z")

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I would rather get buttsexed by an npc than have to fight a giant wolf spider IRL.

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**Author:** ![kilozombie](https://avatars.discourse-cdn.com/v4/letter/k/e274bd/32.png) [@kilozombie](https://discourse.cataclysmdda.org/u/kilozombie)\
**Post date:** [June 20, 2013, 3:01pm UTC](https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830/6 "2013-06-20T15:01:56Z")

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Someone way earlier had a great idea for phobias/likes and dislikes, they would take place on a separate screen and use different points. If you had a “phobia” of spiders or “hates” or “very dislikes” spiders, it would do something like this, and if you had arachnophilia (morale boost) or “loves” or “very likes” (stat boost) you’d get a penalty for killing them, but not for being around them.

Something like that.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [June 20, 2013, 4:44pm UTC](https://discourse.cataclysmdda.org/t/arachnophobia-trait/1830/7 "2013-06-20T16:44:17Z")

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Yeah, this seems like something that would be very similar to GlyphGryph’s planned likes/dislikes system ([link](http://smf.cataclysmdda.com/index.php?topic=1498.msg17234#msg17234)), which should hopefully be start being worked on once GlyphGryph gets free from managing the kickstarter.
